Battle chronicle
The duel begins: our hero against Slug on floor 2.
With an adventurer's precision, our hero takes the rival knight on G3.
Draw. The dungeon keeps the names of our hero and Slug.
Loading…
The battle, move by move
our hero captures the enemy knight: the pawn leaps from H2 to G3.
Slug answers by moving the pawn from H6 to H5, while our hero slides the pawn across the board, from F2 to F3. With dungeon cunning, Slug brings the bishop to A3.
our hero captures the enemy bishop: the bishop leaps from C1 to A3.
Slug's king advances from E8 to F8. our hero claims the enemy pawn by landing on G4.
Slug sets the king on E8, watching every square, and without hurry or fear, our hero places the pawn on G5. From the dark, Slug pushes the king to F8, while our hero's pawn takes E4, leaving E2 behind.
Slug answers by moving the king from F8 to G7, and our hero slides the king across the board, from E1 to D1. With dungeon cunning, Slug brings the pawn to D6.
With a steady hand, our hero brings the king to C2, and right after that slug's king advances from G7 to H8. our hero captures the enemy pawn: the king leaps from C2 to C3.
Slug sets the king on G8, watching every square, while without hurry or fear, our hero places the pawn on G6. Slug's pawn falls on G6 and tears the pawn from our hero.
our hero's bishop takes B4, leaving A3 behind. Slug answers by moving the king from G8 to G7, while our hero slides the pawn across the board, from A2 to A4.
With dungeon cunning, Slug brings the king to F7. With a steady hand, our hero brings the king to C4; then slug's king advances from F7 to E8.
our hero advances the king from C4 to B5, and right after that slug sets the king on F8, watching every square. Without hurry or fear, our hero places the king on C6.
From the dark, Slug pushes the pawn to G5, while our hero's king takes D7, leaving C6 behind. Slug answers by moving the king from F8 to G7.
our hero captures the enemy pawn: the king leaps from D7 to E7.
With dungeon cunning, Slug brings the king to G6. our hero claims the enemy pawn by landing on E6.
Slug's king advances from G6 to H7. our hero captures the enemy pawn: the bishop leaps from B4 to D6.
Slug sets the king on G7, watching every square, while without hurry or fear, our hero places the pawn on A5. From the dark, Slug pushes the king to H8, and our hero's pawn takes A6, leaving A5 behind.
Slug answers by moving the pawn from G5 to G4, while our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Slug brings the pawn to H4.
our hero's pawn crowns on A8 and becomes a queen.
Slug's king advances from H8 to H7. our hero claims the enemy pawn by landing on H4.
Slug sets the pawn on G3, watching every square, and without hurry or fear, our hero places the queen on A1. From the dark, Slug pushes the pawn to G2, while our hero's pawn takes H5, leaving H4 behind.
Slug answers by moving the king from H7 to H8, and our hero slides the queen across the board, from A1 to G1. With dungeon cunning, Slug brings the king to G8.
our hero captures the pawn on G2 and leaves Slug in check.
Slug's king advances from G8 to H7. From G6, our hero's queen forces Slug to defend.
Slug sets the king on H8, watching every square, while without hurry or fear, our hero places the pawn on H6.
Neither our hero nor Slug claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 29 s
- Moves
- 59
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 13 / 1
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (59 moves) lasted longer than 49% of the games on this floor.