Battle chronicle
In the depths of Sewers, our hero faces Slug.
our hero's bishop lands on F4 and defeats Slug's knight!
Checkmate! our hero topples Slug and claims victory.
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The battle, move by move
From C1 to H6, our hero's bishop swallows Slug's pawn.
Slug sets the bishop on C5, watching every square. A clean strike: our hero's pawn topples the pawn on C3.
From the dark, Slug pushes the pawn to E4, and right after that our hero's bishop takes G7, leaving H6 behind. Slug answers by moving the king from E8 to F7; then our hero slides the bishop across the board, from G7 to H6.
With dungeon cunning, Slug brings the king to F6. With a steady hand, our hero brings the rook to D1, and slug's bishop advances from C5 to G1.
our hero advances the king from E1 to D2, while slug sets the knight on H5, watching every square. From D1 to G1, our hero's rook swallows Slug's bishop.
From the dark, Slug pushes the king to F5; then our hero's bishop takes F8, leaving H6 behind. Slug answers by moving the pawn from G4 to G3.
From F8 to E7, our hero's bishop swallows Slug's pawn.
With dungeon cunning, Slug brings the knight to F4. With a steady hand, our hero brings the rook to F1, while slug's pawn advances from H7 to H5.
our hero advances the bishop from E7 to D6, and slug sets the king on G5, watching every square. By taking the knight on F4, our hero drives Slug into check.
From the dark, Slug pushes the king to F5. Check: our hero tightens the net by bringing the bishop to H6.
Slug answers by moving the king from F5 to G6; then our hero slides the bishop across the board, from H6 to F8. Check from Slug: the pawn plants itself on E3.
From D2 to E3, our hero's king swallows Slug's pawn.
Slug's pawn advances from D7 to D6. our hero advances the pawn from C3 to C4, while slug sets the pawn on E5, watching every square.
Without hurry or fear, our hero places the rook on D1. From the dark, Slug pushes the pawn to H4.
By taking the pawn on D6, our hero drives Slug into check.
Slug answers by moving the king from G6 to F5, and right after that our hero slides the rook across the board, from D6 to H6. With dungeon cunning, Slug brings the pawn to H3.
A clean strike: our hero's rook topples the pawn on H3.
Slug's pawn advances from E5 to E4. From H3 to G3, our hero's rook swallows Slug's pawn.
Slug sets the king on F6, watching every square. A clean strike: our hero's king topples the pawn on E4.
From the dark, Slug pushes the king to F7, and right after that our hero's bishop takes C5, leaving F8 behind. Slug answers by moving the king from F7 to E6; then our hero slides the bishop across the board, from C5 to A7.
With dungeon cunning, Slug brings the king to F6. With a steady hand, our hero brings the pawn to C5, and slug's king advances from F6 to E7.
our hero advances the pawn from C5 to C6, while slug sets the king on D8, watching every square. From G8, our hero's rook forces Slug to defend.
From the dark, Slug pushes the king to E7; then our hero's pawn takes C7, leaving C6 behind. Slug answers by moving the king from E7 to D7.
Promotion: on C8, our hero turns a pawn into a queen.
With dungeon cunning, Slug brings the king to D6. With a steady hand, our hero brings the pawn to G4, while slug's king advances from D6 to E7.
our hero advances the pawn from G4 to G5, and slug sets the king on F7, watching every square. our hero gives check with the pawn on G6.
From the dark, Slug pushes the king to E7, and right after that our hero's pawn takes G7, leaving G6 behind. Slug answers by moving the king from E7 to F6.
Check: our hero tightens the net by bringing the rook to F8.
With dungeon cunning, Slug brings the king to E7. Promotion: on G8, our hero turns a pawn into a queen.
Slug's king advances from E7 to D6. our hero advances the rook from F8 to F5, while slug sets the king on E7, watching every square.
Check: our hero tightens the net by bringing the queen to G7.
From the dark, Slug pushes the king to D6. And it is checkmate: our hero ends the game on D5.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 49 s
- Moves
- 75
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 0
- Material captured (hero / opponent)
- 14 / 0
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (75 moves) lasted longer than 71% of the games on this floor.