Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
With an adventurer's precision, our hero takes the rival queen on F3.
The battle cuts short: our hero resigns against Rat.
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The battle, move by move
Without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the pawn to C4, and our hero's pawn takes G4, leaving G2 behind.
A cruel blow: Rat's pawn captures our hero's pawn on B2.
our hero slides the pawn across the board, from E4 to E5, and right after that with dungeon cunning, Rat brings the knight to B8. With a steady hand, our hero brings the pawn to F4; then rat's pawn advances from E7 to E6.
our hero advances the pawn from F4 to F5, and right after that rat sets the king on F8, watching every square. Without hurry or fear, our hero places the pawn on F6.
On B1, Rat promotes and gains a reinforcing queen.
our hero's king takes E2, leaving E1 behind. Rat answers by moving the queen from B1 to A1, and our hero slides the pawn across the board, from A2 to A4.
After toppling the pawn on E5, Rat threatens our hero's king.
With a steady hand, our hero brings the king to F3. After toppling the pawn on F6, Rat threatens our hero's king.
our hero advances the king from F3 to E3. Check from Rat: the queen plants itself on E5.
Without hurry or fear, our hero places the king on F3. Rat gives check with the queen on D5.
our hero's king takes F4, leaving F3 behind. Rat's queen reaches D6 and threatens our hero's king.
our hero slides the king across the board, from F4 to E3. Check from Rat: the queen plants itself on C5.
With a steady hand, our hero brings the king to E4. Rat gives check with the pawn on D5.
our hero advances the king from E4 to F4, and right after that rat sets the queen on E7, watching every square. Without hurry or fear, our hero places the pawn on D4.
From the dark, Rat pushes the pawn to C5. our hero claims the enemy pawn by landing on C5.
Rat gives check with the queen on F6.
our hero slides the king across the board, from F4 to E3. Rat's queen reaches G5 and threatens our hero's king.
With a steady hand, our hero brings the king to F3. Check from Rat: the queen plants itself on F5.
our hero advances the king from F3 to G3. Rat gives check with the queen on F3.
our hero claims the enemy queen by landing on F3.
From the dark, Rat pushes the king to E7, and our hero's pawn takes C6, leaving C5 behind. A cruel blow: Rat's knight captures our hero's pawn on C6.
our hero slides the king across the board, from F3 to F4, and right after that with dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the pawn to G5; then rat's king advances from D8 to E7.
our hero advances the pawn from H2 to H4, and right after that rat sets the king on D7, watching every square. Without hurry or fear, our hero places the pawn on H5.
From the dark, Rat pushes the knight to A7. our hero claims the enemy pawn by landing on G6.
Rat answers by moving the knight from A7 to C8, and our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Rat brings the knight to E7.
our hero's pawn crowns on G8 and becomes a queen.
Rat's king advances from D7 to D6. our hero advances the king from F4 to G4.
A cruel blow: Rat's knight captures our hero's queen on G8.
Without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the king to C5, and our hero's king takes G5, leaving G4 behind.
Rat answers by moving the pawn from C4 to C3.
The battle cuts short: our hero resigns against Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 14 s
- Moves
- 64
- How it ended
- resignation
- Captures (hero / opponent)
- 3 / 5
- Material captured (hero / opponent)
- 11 / 13
- First capture
- move 2
Floor 1 statistics
Against Rat, heroes have won 43% of 2666 finished games (1134 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (64 moves) lasted longer than 51% of the games on this floor.