Battle chronicle

The duel begins: our hero against Slug on floor 2.

Slug advances its king to C8 and claims our queen.

Slug falls to our hero's mate. The legend grows.

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The battle, move by move

our hero captures the enemy bishop: the pawn leaps from D2 to C3.

From the dark, Slug pushes the knight to G8. our hero claims the enemy pawn by landing on B3.

Slug answers by moving the king from E8 to E7, and our hero slides the pawn across the board, from A2 to A4. With dungeon cunning, Slug brings the pawn to F6.

our hero claims the enemy pawn by landing on B5.

Slug's king advances from E7 to E6. our hero advances the rook from A1 to A6; then slug sets the pawn on E3, watching every square.

our hero claims the enemy pawn by landing on E3.

From the dark, Slug pushes the king to D7. our hero captures the enemy pawn: the rook leaps from A6 to B6.

Slug answers by moving the king from D7 to C8. our hero claims the enemy pawn by landing on D6.

With dungeon cunning, Slug brings the knight to E7. With a steady hand, our hero brings the pawn to B6; then slug's king advances from C8 to B7.

our hero advances the pawn from E3 to E4, and right after that slug sets the pawn on C4, watching every square. our hero captures the enemy pawn: the pawn leaps from B3 to C4.

From the dark, Slug pushes the knight to C6, while our hero's pawn takes C5, leaving C4 behind. Slug answers by moving the pawn from G4 to G3, and our hero slides the knight across the board, from G1 to F3.

With dungeon cunning, Slug brings the knight to D4. our hero claims the enemy knight by landing on D4.

Slug's king advances from B7 to A8. our hero advances the pawn from C5 to C6; then slug sets the king on B8, watching every square.

Without hurry or fear, our hero places the rook on D7. From the dark, Slug pushes the king to A8, and our hero's pawn takes C7, leaving C6 behind.

Slug answers by moving the king from A8 to B7. our hero's pawn crowns on C8 and becomes a queen.

Slug's king falls on C8 and tears the queen from our hero.

With a steady hand, our hero brings the rook to A7; then slug's king advances from C8 to B8. From C6, our hero's knight forces Slug to defend.

Slug sets the king on C8, watching every square. Check: our hero tightens the net by bringing the pawn to B7.

From the dark, Slug pushes the king to C7. our hero's pawn crowns on B8 and becomes a queen.

Slug's king falls on C6 and tears the knight from our hero.

From C7, our hero's rook forces Slug to defend.

With dungeon cunning, Slug brings the king to D6. Check: our hero tightens the net by bringing the bishop to F4.

Slug's king advances from D6 to E6. And it is checkmate: our hero ends the game on E8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 56 s
Moves
49
How it ended
checkmate
Captures (hero / opponent)
8 / 2
Material captured (hero / opponent)
12 / 12
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (49 moves) lasted longer than 33% of the games on this floor.

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