Battle chronicle

The duel begins: our hero against Slug on floor 2.

our hero answers with fury: the queen leaps from H8 to B2 and captures the enemy knight.

Neither our hero nor Slug claims victory. A draw on the board.

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The battle, move by move

our hero captures the enemy bishop: the pawn leaps from C2 to B3.

A cruel blow: Slug's pawn captures our hero's pawn on B2.

our hero claims the enemy pawn by landing on B2.

Slug's king advances from E8 to D7. our hero advances the pawn from H2 to H4; then slug sets the pawn on B4, watching every square.

Without hurry or fear, our hero places the pawn on H5. From the dark, Slug pushes the king to D8, and our hero's pawn takes H6, leaving H5 behind.

Slug answers by moving the king from D8 to E7, while our hero slides the pawn across the board, from H6 to H7. With dungeon cunning, Slug brings the knight to C4.

our hero's pawn crowns on H8 and becomes a queen.

A cruel blow: Slug's knight captures our hero's bishop on B2.

our hero claims the enemy knight by landing on B2.

Slug sets the pawn on F5, watching every square. our hero gives check with the queen on E5.

From the dark, Slug pushes the king to D7. our hero captures the pawn on F5 and leaves Slug in check.

Slug answers by moving the king from D7 to D6. Check: our hero tightens the net by bringing the queen to F4.

With dungeon cunning, Slug brings the king to D7. our hero claims the enemy pawn by landing on E4.

Slug's pawn advances from C5 to C4. our hero captures the enemy pawn: the queen leaps from E4 to C4.

Slug sets the pawn on B5, watching every square. our hero captures the pawn on B5 and leaves Slug in check.

From the dark, Slug pushes the king to E6. our hero captures the enemy pawn: the queen leaps from B5 to B4.

Slug answers by moving the king from E6 to F7. From B7, our hero's queen forces Slug to defend.

With dungeon cunning, Slug brings the king to E8. With a steady hand, our hero brings the pawn to G4; then slug's king advances from E8 to D8.

our hero gives check with the queen on A8.

Slug sets the king on D7, watching every square, and without hurry or fear, our hero places the pawn on G5. From the dark, Slug pushes the king to E7.

Check: our hero tightens the net by bringing the queen to A7.

Slug answers by moving the king from E7 to D6, and our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Slug brings the king to E6.

From A6, our hero's queen forces Slug to defend.

Slug's king advances from E6 to D7. our hero advances the pawn from G6 to G7; then slug sets the king on E7, watching every square.

our hero gives check with the queen on A7.

From the dark, Slug pushes the king to E6. our hero's pawn crowns on G8 and becomes a queen.

Slug answers by moving the king from E6 to F6. Check: our hero tightens the net by bringing the queen to H8.

With dungeon cunning, Slug brings the king to G6. our hero gives check with the queen on G8.

Slug's king advances from G6 to H6. From F8, our hero's queen forces Slug to defend.

Slug sets the king on G5, watching every square. Check: our hero tightens the net by bringing the pawn to F4.

From the dark, Slug pushes the king to H5, while our hero's pawn takes F5, leaving F4 behind. Slug answers by moving the king from H5 to G4, and our hero slides the pawn across the board, from F5 to F6.

With dungeon cunning, Slug brings the king to F4. With a steady hand, our hero brings the queen to H8, and right after that slug's king advances from F4 to F3.

our hero advances the queen from H8 to H2; then slug sets the king on G4, watching every square. Without hurry or fear, our hero places the pawn on F7.

From the dark, Slug pushes the king to F5. our hero's pawn crowns on F8 and becomes a queen.

Slug answers by moving the king from F5 to G6. our hero gives check with the queen on G8.

With dungeon cunning, Slug brings the king to F6. With a steady hand, our hero brings the pawn to A4; then slug's king advances from F6 to F5.

our hero advances the pawn from A4 to A5, and right after that slug sets the king on F6, watching every square. Without hurry or fear, our hero places the pawn on A6.

From the dark, Slug pushes the king to F5. From C5, our hero's queen forces Slug to defend.

Slug answers by moving the king from F5 to F6, and our hero slides the pawn across the board, from A6 to A7.

The duel ends in a draw: our hero and Slug withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 3 s
Moves
81
How it ended
stalemate
Captures (hero / opponent)
8 / 2
Material captured (hero / opponent)
12 / 4
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (81 moves) lasted longer than 77% of the games on this floor.

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