Battle chronicle

The duel begins: our hero against Slug on floor 2.

our hero's pawn lands on C3 and defeats Slug's bishop!

Checkmate! our hero topples Slug and claims victory.

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The battle, move by move

our hero captures the enemy bishop: the pawn leaps from D2 to C3.

Slug's pawn advances from E4 to E3. our hero claims the enemy pawn by landing on E3.

Slug's pawn falls on C2 and tears the pawn from our hero.

Without hurry or fear, our hero places the bishop on D2. our hero activates Backstab and silently removes a threat from Slug.

From the dark, Slug pushes the knight to E4. our hero's rook takes D1, leaving A1 behind, and slug answers by moving the king from E8 to D8.

our hero slides the pawn across the board, from H2 to H4. With dungeon cunning, Slug brings the knight to F2, and right after that with a steady hand, our hero brings the rook to C1.

Slug's pawn advances from C5 to C4; then our hero advances the pawn from H4 to H5. Slug sets the pawn on F6, watching every square.

Without hurry or fear, our hero places the pawn on H6, and from the dark, Slug pushes the knight to H1. our hero's pawn takes H7, leaving H6 behind, while slug answers by moving the king from D8 to D7.

our hero's pawn crowns on H8 and becomes a queen.

With dungeon cunning, Slug brings the king to E7; then with a steady hand, our hero brings the pawn to E4. Slug's knight advances from H1 to G3, and right after that our hero advances the pawn from E2 to E3.

Slug sets the knight on F1, watching every square. Without hurry or fear, our hero places the knight on E2. A cruel blow: Slug's knight captures our hero's bishop on D2.

our hero's knight takes D4, leaving E2 behind. Slug's knight falls on E4 and tears the pawn from our hero.

our hero captures the enemy pawn: the knight leaps from D4 to B5.

With dungeon cunning, Slug brings the pawn to G3, and right after that with a steady hand, our hero brings the queen to H4. Slug's king advances from E7 to D8.

our hero captures the enemy knight: the queen leaps from H4 to E4.

Slug sets the king on C8, watching every square. our hero captures the pawn on D6 and leaves Slug in check.

From the dark, Slug pushes the king to D8. Check: our hero tightens the net by bringing the queen to E8.

Slug answers by moving the king from D8 to C7, and right after that our hero slides the rook across the board, from C1 to D1. With dungeon cunning, Slug brings the pawn to F5; then with a steady hand, our hero brings the rook to D4.

Slug's pawn advances from B6 to B5. our hero claims the enemy pawn by landing on B5.

Slug sets the king on D8, watching every square. our hero captures the enemy pawn: the queen leaps from B5 to C4.

From the dark, Slug pushes the king to D7. From C8, our hero's queen forces Slug to defend.

Slug answers by moving the king from D7 to E7; then our hero slides the pawn across the board, from B2 to B4. With dungeon cunning, Slug brings the king to F6, and right after that with a steady hand, our hero brings the pawn to B5.

Slug's king advances from F6 to G5; then our hero advances the pawn from B5 to B6. Slug sets the king on G6, watching every square.

our hero captures the pawn on F5 and leaves Slug in check.

From the dark, Slug pushes the king to G7. our hero's pawn takes B7, leaving B6 behind, while slug answers by moving the king from G7 to G8.

From F7, our hero's queen forces Slug to defend.

With dungeon cunning, Slug brings the king to H8. our hero delivers the final mate from B8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
6 min 34 s
Moves
61
How it ended
checkmate
Captures (hero / opponent)
8 / 3
Material captured (hero / opponent)
12 / 5
First capture
move 0
Skills used
1

Floor 2 statistics

Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (61 moves) lasted longer than 53% of the games on this floor.

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