Battle chronicle
The duel begins: our hero against Slug on floor 2.
our hero answers with fury: the queen leaps from B8 to A8 and captures the enemy bishop.
In the end, our hero delivers checkmate and Slug flees the board.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from D2 to C3.
From the dark, Slug pushes the bishop to F5. our hero claims the enemy pawn by landing on B3.
Slug answers by moving the king from E8 to E7, and our hero slides the pawn across the board, from E2 to E4. With dungeon cunning, Slug brings the bishop to G6.
With a steady hand, our hero brings the pawn to A4, and right after that slug's king advances from E7 to F8. our hero captures the enemy pawn: the pawn leaps from A4 to B5.
A cruel blow: Slug's bishop captures our hero's pawn on E4.
Without hurry or fear, our hero places the pawn on B4. Slug's bishop falls on G2 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from B4 to C5.
Slug answers by moving the bishop from G2 to C6. our hero claims the enemy pawn by landing on B6.
With dungeon cunning, Slug brings the bishop to A8. With a steady hand, our hero brings the pawn to B7; then slug's pawn advances from D6 to D5.
our hero's pawn crowns on B8 and becomes a queen.
Slug sets the king on G7, watching every square. our hero captures the enemy bishop: the queen leaps from B8 to A8.
From the dark, Slug pushes the pawn to D4. our hero claims the enemy pawn by landing on D4.
Slug answers by moving the pawn from G4 to G3, and our hero slides the pawn across the board, from B5 to B6. After toppling the pawn on F2, Slug threatens our hero's king.
our hero claims the enemy pawn by landing on F2.
Slug's pawn advances from F7 to F6. our hero advances the pawn from B6 to B7; then slug sets the king on G6, watching every square.
our hero's pawn crowns on B8 and becomes a queen.
From the dark, Slug pushes the king to H7, and our hero's queen takes D6, leaving B8 behind. Slug answers by moving the king from H7 to G7.
our hero gives check with the queen on B7.
With dungeon cunning, Slug brings the king to G8. Mate. our hero's queen on D8 leaves Slug with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 51 s
- Moves
- 37
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 3
- Material captured (hero / opponent)
- 10 / 3
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (37 moves) lasted longer than 19% of the games on this floor.