Battle chronicle
The duel begins: our hero against Slug on floor 2.
With an adventurer's precision, our hero takes the rival queen on C1.
Draw. The dungeon keeps the names of our hero and Slug.
Loading…
The battle, move by move
our hero's bishop takes G5, leaving C1 behind. Slug answers by moving the bishop from E4 to G2, while our hero slides the king across the board, from E1 to F2.
With dungeon cunning, Slug brings the pawn to F6. our hero captures the enemy bishop: the king leaps from F2 to G2.
Slug's king advances from E8 to D7. our hero claims the enemy pawn by landing on F6.
Slug sets the pawn on C2, watching every square, and without hurry or fear, our hero places the bishop on G5. From the dark, Slug pushes the king to C6, while our hero's king takes G3, leaving G2 behind.
Slug answers by moving the pawn from B5 to B4. our hero captures the enemy pawn: the king leaps from G3 to G4.
With dungeon cunning, Slug brings the pawn to C4. With a steady hand, our hero brings the king to F5, and right after that slug's pawn advances from D6 to D5.
our hero advances the king from F5 to E5; then slug sets the pawn on B2, watching every square. Without hurry or fear, our hero places the king on D4.
From the dark, Slug pushes the king to D7. our hero captures the enemy pawn: the king leaps from D4 to D5.
On C1, Slug promotes and gains a reinforcing queen.
our hero claims the enemy queen by landing on C1.
On C1, Slug promotes and gains a reinforcing rook.
With a steady hand, our hero brings the king to E5; then slug's king advances from D7 to E8. our hero advances the king from E5 to D6.
Slug gives check with the rook on D1.
Without hurry or fear, our hero places the king on C6. From the dark, Slug pushes the rook to D5. our hero claims the enemy pawn by landing on B6.
Slug answers by moving the rook from D5 to D2, and our hero slides the king across the board, from B6 to C5. With dungeon cunning, Slug brings the rook to D6.
our hero claims the enemy rook by landing on D6.
Slug's pawn advances from B4 to B3. our hero advances the king from D6 to C5; then slug sets the pawn on C3, watching every square.
Without hurry or fear, our hero places the king on C4. From the dark, Slug pushes the pawn to C2. our hero captures the enemy pawn: the king leaps from C4 to B3.
Slug answers by moving the king from E8 to D8. our hero claims the enemy pawn by landing on C2.
Neither our hero nor Slug claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 38 s
- Moves
- 43
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 23 / 3
- First capture
- move 2
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (43 moves) lasted longer than 25% of the games on this floor.