Battle chronicle

A new legend is written: our hero challenges Slug on floor 2.

Slug moves its pawn from C4 to B3 and topples our hero's pawn!

In the end, our hero delivers checkmate and Slug flees the board.

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The battle, move by move

our hero claims the enemy pawn by landing on B3.

After toppling the pawn on D2, Slug threatens our hero's king.

our hero captures the enemy pawn: the king leaps from E1 to D2.

Slug's pawn advances from F7 to F5. our hero advances the pawn from F2 to F3, and right after that slug sets the king on F8, watching every square.

our hero captures the enemy pawn: the pawn leaps from F3 to E4.

From the dark, Slug pushes the king to E7, while our hero's pawn takes H4, leaving H2 behind. Slug answers by moving the king from E7 to D7, and our hero slides the pawn across the board, from H4 to H5.

With dungeon cunning, Slug brings the pawn to F4. With a steady hand, our hero brings the pawn to H6, and right after that slug's king advances from D7 to E6.

our hero advances the pawn from H6 to H7; then slug sets the king on E7, watching every square. our hero's pawn crowns on H8 and becomes a queen.

From the dark, Slug pushes the pawn to C4, and our hero's queen takes H6, leaving H8 behind. Slug answers by moving the pawn from F4 to F3.

our hero claims the enemy pawn by landing on F3.

Slug's pawn falls on B3 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from A2 to B3.

Slug's pawn advances from D6 to D5. our hero claims the enemy pawn by landing on D5.

Slug sets the king on E8, watching every square. our hero captures the enemy pawn: the queen leaps from H6 to B6.

From the dark, Slug pushes the pawn to B4, while our hero's pawn takes G4, leaving G2 behind. Slug answers by moving the king from E8 to F8, and our hero slides the pawn across the board, from G4 to G5.

With dungeon cunning, Slug brings the king to E7. With a steady hand, our hero brings the pawn to G6, and right after that slug's king advances from E7 to E8.

our hero advances the pawn from G6 to G7; then slug sets the king on D7, watching every square. our hero's pawn crowns on G8 and becomes a queen.

From the dark, Slug pushes the king to E7. Check: our hero tightens the net by bringing the queen to G7.

Slug answers by moving the king from E7 to E8. And it is checkmate: our hero ends the game on B8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
39 s
Moves
41
How it ended
checkmate
Captures (hero / opponent)
7 / 2
Material captured (hero / opponent)
7 / 2
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (41 moves) lasted longer than 22% of the games on this floor.

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