Battle chronicle
The duel begins: our hero against Slug on floor 2.
our hero answers with fury: the bishop leaps from D2 to E1 and captures the enemy queen.
Neither our hero nor Slug claims victory. A draw on the board.
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The battle, move by move
our hero captures the enemy bishop: the pawn leaps from D2 to C3.
From the dark, Slug pushes the knight to D5. our hero claims the enemy pawn by landing on B3.
Slug answers by moving the king from E8 to D7, and our hero slides the pawn across the board, from C3 to C4. With dungeon cunning, Slug brings the knight to F4.
our hero claims the enemy pawn by landing on B5.
Slug gives check with the knight on D3.
our hero advances the king from E1 to D2; then slug sets the king on E7, watching every square. Without hurry or fear, our hero places the bishop on A3.
From the dark, Slug pushes the pawn to F5, and our hero's king takes E3, leaving D2 behind. Slug answers by moving the knight from D3 to E1, while our hero slides the bishop across the board, from A3 to B2.
After toppling the pawn on G2, Slug threatens our hero's king.
With a steady hand, our hero brings the king to F2; then slug's king advances from E7 to D7. our hero claims the enemy knight by landing on G2.
Slug sets the king on E6, watching every square, and without hurry or fear, our hero places the king on G3. From the dark, Slug pushes the king to D7, while our hero's king takes H4, leaving G3 behind.
Slug answers by moving the king from D7 to E6, and our hero slides the king across the board, from H4 to G5. With dungeon cunning, Slug brings the pawn to G3.
our hero claims the enemy pawn by landing on G3.
Slug's king advances from E6 to E7. our hero captures the enemy pawn: the king leaps from G5 to F5.
Slug sets the pawn on E3, watching every square, while without hurry or fear, our hero places the bishop on C3. From the dark, Slug pushes the pawn to E2, and our hero's pawn takes G4, leaving G3 behind.
Slug answers by moving the king from E7 to F7, while our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Slug brings the king to F8.
With a steady hand, our hero brings the pawn to G6; then slug's pawn advances from D6 to D5. our hero advances the bishop from C3 to D2, and right after that slug sets the king on G7, watching every square.
our hero gives check with the bishop on C3.
From the dark, Slug pushes the king to G8, while our hero's king takes F6, leaving F5 behind. Slug answers by moving the king from G8 to F8.
Check: our hero tightens the net by bringing the pawn to G7.
With dungeon cunning, Slug brings the king to G8. With a steady hand, our hero brings the bishop to D2. On E1, Slug promotes and gains a reinforcing queen.
our hero captures the enemy queen: the bishop leaps from D2 to E1.
Slug sets the pawn on D4, watching every square, while without hurry or fear, our hero places the bishop on G3. From the dark, Slug pushes the pawn to D3, and our hero's bishop takes F4, leaving G3 behind.
Slug answers by moving the pawn from C5 to C4. our hero claims the enemy pawn by landing on C4.
With dungeon cunning, Slug brings the king to H7. With a steady hand, our hero brings the king to F7; then slug's pawn advances from D3 to D2.
our hero claims the enemy pawn by landing on D2.
The duel ends in a draw: our hero and Slug withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 22 s
- Moves
- 59
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 21 / 1
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (59 moves) lasted longer than 49% of the games on this floor.