Battle chronicle
A new legend is written: our hero challenges Slug on floor 2.
our hero answers with fury: the king leaps from E7 to E8 and captures the enemy bishop.
Neither our hero nor Slug claims victory. A draw on the board.
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The battle, move by move
our hero's king takes E2, leaving E1 behind. Slug answers by moving the bishop from E4 to C2, and our hero slides the king across the board, from E2 to E3.
With dungeon cunning, Slug brings the pawn to D5. With a steady hand, our hero brings the king to F4, and right after that slug's pawn advances from C5 to C4.
our hero captures the enemy pawn: the king leaps from F4 to G4.
Slug sets the king on D7, watching every square, while without hurry or fear, our hero places the king on F4. From the dark, Slug pushes the bishop to E4, and our hero's king takes E5, leaving F4 behind.
Slug answers by moving the pawn from B3 to B2. our hero claims the enemy pawn by landing on B2.
With dungeon cunning, Slug brings the king to C6. our hero captures the enemy pawn: the bishop leaps from B2 to C3.
Slug's bishop advances from E4 to G6. our hero advances the king from E5 to F6, and right after that slug sets the bishop on B1, watching every square.
our hero captures the enemy pawn: the king leaps from F6 to F7.
From the dark, Slug pushes the bishop to C2, while our hero's king takes E6, leaving F7 behind. Slug answers by moving the king from C6 to C5, and our hero slides the king across the board, from E6 to E5.
With dungeon cunning, Slug brings the bishop to E4. From D4, our hero's bishop forces Slug to defend.
Slug's king advances from C5 to C6. our hero advances the king from E5 to E6; then slug sets the pawn on B4, watching every square.
Without hurry or fear, our hero places the king on E5. From the dark, Slug pushes the bishop to D3, and our hero's king takes F4, leaving E5 behind.
Slug answers by moving the king from C6 to B7, while our hero slides the bishop across the board, from D4 to G1. With dungeon cunning, Slug brings the pawn to B3.
With a steady hand, our hero brings the bishop to D4; then slug's king advances from B7 to A7. our hero advances the king from F4 to E5, and right after that slug sets the king on B8, watching every square.
our hero captures the enemy pawn: the king leaps from E5 to D5.
From the dark, Slug pushes the king to B7, while our hero's bishop takes A1, leaving D4 behind. Slug answers by moving the king from B7 to A7, and our hero slides the bishop across the board, from A1 to D4.
With dungeon cunning, Slug brings the bishop to E2. With a steady hand, our hero brings the king to C6, and right after that slug's bishop advances from E2 to F1.
our hero captures the pawn on B6 and leaves Slug in check.
Slug sets the king on B8, watching every square. From C7, our hero's bishop forces Slug to defend.
From the dark, Slug pushes the king to A8, and our hero's bishop takes E5, leaving C7 behind. Slug answers by moving the bishop from F1 to H3, while our hero slides the king across the board, from C6 to C5.
With dungeon cunning, Slug brings the bishop to E6. With a steady hand, our hero brings the king to B4; then slug's bishop advances from E6 to C8.
our hero claims the enemy pawn by landing on C4.
Slug sets the king on B7, watching every square. our hero captures the enemy pawn: the king leaps from C4 to B3.
From the dark, Slug pushes the bishop to D7, while our hero's bishop takes D4, leaving E5 behind. Slug answers by moving the king from B7 to C6, and our hero slides the king across the board, from B3 to C4.
Slug's bishop reaches E6 and threatens our hero's king.
With a steady hand, our hero brings the king to D3, and right after that slug's bishop advances from E6 to F7. our hero advances the king from D3 to E4.
Slug gives check with the bishop on G6.
Without hurry or fear, our hero places the king on E5. From the dark, Slug pushes the bishop to C2, and our hero's king takes E6, leaving E5 behind.
Slug answers by moving the bishop from C2 to E4, while our hero slides the bishop across the board, from D4 to E5. With dungeon cunning, Slug brings the bishop to G6.
With a steady hand, our hero brings the king to E7; then slug's bishop advances from G6 to E8. our hero claims the enemy bishop by landing on E8.
The duel ends in a draw: our hero and Slug withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 55 s
- Moves
- 77
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 0
- Material captured (hero / opponent)
- 11 / 0
- First capture
- move 3
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (77 moves) lasted longer than 73% of the games on this floor.