Battle chronicle
A new legend is written: our hero challenges Slug on floor 2.
With an adventurer's precision, our hero takes the rival bishop on C1.
Draw. The dungeon keeps the names of our hero and Slug.
Loading…
The battle, move by move
our hero claims the enemy pawn by landing on H6.
Slug sets the king on D8, watching every square, and without hurry or fear, our hero places the king on F2. Slug gives check with the knight on E4.
our hero's king takes E3, leaving F2 behind. Slug answers by moving the bishop from D6 to B8. our hero captures the enemy knight: the king leaps from E3 to E4.
With dungeon cunning, Slug brings the pawn to C2. With a steady hand, our hero brings the king to D3. Slug gives check with the pawn on E4.
our hero captures the enemy pawn: the king leaps from D3 to E4.
On C1, Slug promotes and gains a reinforcing bishop.
our hero claims the enemy bishop by landing on C1.
From the dark, Slug pushes the bishop to G3, and our hero's king takes D4, leaving E4 behind. Slug gives check with the bishop on F2.
our hero slides the king across the board, from D4 to E4, and right after that with dungeon cunning, Slug brings the pawn to E5. our hero captures the enemy pawn: the king leaps from E4 to E5.
Check from Slug: the pawn plants itself on D6.
our hero advances the king from E5 to F5, and right after that slug sets the king on E8, watching every square. our hero captures the enemy pawn: the king leaps from F5 to G4.
From the dark, Slug pushes the pawn to D5, while our hero's bishop takes A3, leaving C1 behind. Slug answers by moving the bishop from F2 to E1, and our hero slides the king across the board, from G4 to G5.
With dungeon cunning, Slug brings the bishop to C3. With a steady hand, our hero brings the king to H6, and right after that slug's bishop advances from C3 to B4.
our hero captures the enemy bishop: the bishop leaps from A3 to B4.
Slug sets the king on F8, watching every square. our hero claims the enemy pawn by landing on H7.
From the dark, Slug pushes the king to F7, and our hero's king takes H8, leaving H7 behind. Slug answers by moving the king from F7 to E6, while our hero slides the king across the board, from H8 to H7.
With dungeon cunning, Slug brings the king to F6. With a steady hand, our hero brings the king to G8; then slug's pawn advances from E7 to E5.
our hero advances the king from G8 to F8, and right after that slug sets the king on F5, watching every square. Without hurry or fear, our hero places the king on E7.
From the dark, Slug pushes the pawn to E4, while our hero's king takes D6, leaving E7 behind. Slug answers by moving the king from F5 to F4.
our hero captures the enemy pawn: the king leaps from D6 to D5.
With dungeon cunning, Slug brings the king to G5. our hero claims the enemy pawn by landing on E4.
Neither our hero nor Slug claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 43 s
- Moves
- 49
- How it ended
- draw
- Captures (hero / opponent)
- 10 / 0
- Material captured (hero / opponent)
- 16 / 0
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (49 moves) lasted longer than 33% of the games on this floor.