Battle chronicle

In the depths of Sewers, our hero faces Spider.

our hero answers with fury: the queen leaps from A5 to D8 and captures the enemy knight.

In the end, our hero delivers checkmate and Spider flees the board.

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The battle, move by move

From F2 to E3, our hero's pawn swallows Spider's pawn.

Spider sets the pawn on A5, watching every square. A clean strike: our hero's pawn topples the pawn on C3.

From the dark, Spider pushes the knight to G3, and right after that our hero's pawn takes C4, leaving C3 behind. Spider answers by moving the knight from G3 to E4; then our hero slides the pawn across the board, from A2 to A3.

With dungeon cunning, Spider brings the pawn to C6. With a steady hand, our hero brings the bishop to B2, and spider's pawn advances from E7 to E6.

our hero advances the pawn from C2 to C3, while spider sets the king on E7, watching every square. Without hurry or fear, our hero places the pawn on H3.

From the dark, Spider pushes the pawn to C5; then our hero's pawn takes H4, leaving H3 behind. Spider answers by moving the knight from E4 to D6, and right after that our hero slides the pawn across the board, from H4 to H5.

With dungeon cunning, Spider brings the king to F7. With a steady hand, our hero brings the pawn to H6, while spider's king advances from F7 to G8.

our hero advances the bishop from B2 to C1, and spider sets the king on F7, watching every square. Without hurry or fear, our hero places the pawn on H7.

From the dark, Spider pushes the knight to E4, and right after that our hero's bishop takes B2, leaving C1 behind. Spider answers by moving the king from F7 to G7; then our hero slides the bishop across the board, from B2 to C1.

With dungeon cunning, Spider brings the king to G6. Promotion: on H8, our hero turns a pawn into a queen.

Spider's king advances from G6 to F5. our hero advances the queen from H8 to A8, while spider sets the knight on D6, watching every square.

From A8 to A5, our hero's queen swallows Spider's pawn.

From the dark, Spider pushes the knight to B7. A clean strike: our hero's queen topples the pawn on A4.

Spider answers by moving the king from F5 to G4, and right after that our hero slides the pawn across the board, from E3 to E4. With dungeon cunning, Spider brings the knight to D8.

With a steady hand, our hero brings the queen to A5, while spider's king advances from G4 to H5. From A5 to D8, our hero's queen swallows Spider's knight.

Spider sets the king on G4, watching every square. A clean strike: our hero's queen topples the pawn on F6.

From the dark, Spider pushes the king to G3. From F6 to E6, our hero's queen swallows Spider's pawn.

Spider answers by moving the king from G3 to H2. By taking the pawn on E5, our hero drives Spider into check.

With dungeon cunning, Spider brings the king to H3. From E5 to C5, our hero's queen swallows Spider's pawn.

Spider's king advances from H3 to H2. our hero advances the pawn from E4 to E5, while spider sets the king on G2, watching every square.

Without hurry or fear, our hero places the pawn on E6. From the dark, Spider pushes the king to H2; then our hero's pawn takes E7, leaving E6 behind.

Spider answers by moving the king from H2 to H1. Promotion: on E8, our hero turns a pawn into a queen.

With dungeon cunning, Spider brings the king to H2. With a steady hand, our hero brings the queen to G8, while spider's king advances from H2 to H1.

Mate. our hero's queen on H5 leaves Spider with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 18 s
Moves
61
How it ended
checkmate
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
11 / 0
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (61 moves) lasted longer than 52% of the games on this floor.

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