Battle chronicle

The duel begins: Alfonso M. against Spider on floor 3.

With an adventurer's precision, Alfonso M. takes the rival knight on G4.

Spider falls to Alfonso M.'s mate. The legend grows.

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The battle, move by move

Alfonso M. captures the enemy pawn: the pawn leaps from F2 to E3.

Spider's knight advances from F6 to G4. Alfonso M. advances the pawn from H2 to H3, and right after that spider sets the king on D8, watching every square.

Alfonso M. captures the enemy knight: the pawn leaps from H3 to G4.

From the dark, Spider pushes the king to C8, while alfonso M.'s pawn takes B4, leaving B2 behind. Spider answers by moving the knight from E4 to G3, and alfonso M. slides the pawn across the board, from A2 to A3.

With dungeon cunning, Spider brings the knight to H1. With a steady hand, Alfonso M. brings the knight to F3, and right after that spider's pawn advances from C7 to C5.

Alfonso M. captures the enemy pawn: the pawn leaps from B4 to C5.

Spider sets the king on B8, watching every square. Alfonso M. claims the enemy pawn by landing on E5.

From the dark, Spider pushes the pawn to E6, and alfonso M.'s pawn takes E4, leaving E3 behind. Spider answers by moving the king from B8 to A8, while alfonso M. slides the bishop across the board, from C1 to F4.

With dungeon cunning, Spider brings the knight to G3. Alfonso M. captures the enemy knight: the bishop leaps from F4 to G3.

Spider's king advances from A8 to B8. Check: Alfonso M. tightens the net by bringing the rook to B1.

Spider sets the king on C7, watching every square, and without hurry or fear, Alfonso M. places the rook on B6. From the dark, Spider pushes the king to D8.

Alfonso M. claims the enemy pawn by landing on E6.

Spider answers by moving the king from D8 to C8, and alfonso M. slides the rook across the board, from E6 to E7. With dungeon cunning, Spider brings the king to D8.

Alfonso M. gives check with the rook on D7.

Spider's king advances from D8 to E8. Alfonso M. advances the pawn from C5 to C6; then spider sets the king on F8, watching every square.

Without hurry or fear, Alfonso M. places the pawn on C7. From the dark, Spider pushes the king to E8, and alfonso M.'s king takes D1, leaving E1 behind.

Spider answers by moving the king from E8 to F8, while alfonso M. slides the bishop across the board, from G3 to E1. With dungeon cunning, Spider brings the king to G8.

Alfonso M. captures the enemy pawn: the bishop leaps from E1 to C3.

Spider's pawn advances from A6 to A5. Alfonso M. claims the enemy pawn by landing on A5.

Spider sets the king on F8, watching every square. Mate. Alfonso M.'s queen on C8 leaves Spider with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 10 s
Moves
45
How it ended
checkmate
Captures (hero / opponent)
8 / 0
Material captured (hero / opponent)
12 / 0
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (45 moves) lasted longer than 28% of the games on this floor.

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