Battle chronicle

In the depths of Sewers, Alfonso M. faces Spider.

Alfonso M.'s bishop lands on C3 and defeats Spider's knight!

Checkmate! Alfonso M. topples Spider and claims victory.

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The battle, move by move

From F2 to E3, Alfonso M.'s pawn swallows Spider's pawn.

Spider captures the pawn on D2 and puts Alfonso M. in check.

A clean strike: Alfonso M.'s bishop topples the pawn on D2.

Spider answers by moving the pawn from C7 to C5, and right after that alfonso M. slides the bishop across the board, from D2 to C1. With dungeon cunning, Spider brings the pawn to A3.

A clean strike: Alfonso M.'s pawn topples the pawn on A3.

Spider's king advances from E8 to D7. Alfonso M. advances the knight from G1 to F3, and spider sets the king on D6, watching every square.

Without hurry or fear, Alfonso M. places the bishop on B2. From the dark, Spider pushes the knight to D7, and right after that alfonso M.'s pawn takes G3, leaving G2 behind.

Spider answers by moving the king from D6 to D5; then alfonso M. slides the king across the board, from E1 to F1. With dungeon cunning, Spider brings the pawn to A5.

With a steady hand, Alfonso M. brings the king to G2, and spider's pawn advances from G6 to G5. Alfonso M. advances the king from G2 to H3, while spider sets the king on E6, watching every square.

Without hurry or fear, Alfonso M. places the king on G4. From the dark, Spider pushes the knight to B8.

A clean strike: Alfonso M.'s knight topples the pawn on E5.

Spider answers by moving the knight from B8 to A6, and right after that alfonso M. slides the knight across the board, from E5 to C4. With dungeon cunning, Spider brings the knight to C7.

A clean strike: Alfonso M.'s knight topples the pawn on A5.

Check from Spider: the knight plants itself on F2.

Alfonso M. advances the king from G4 to F3, and spider sets the knight on D5, watching every square. A clean strike: Alfonso M.'s king topples the knight on F2.

From the dark, Spider pushes the knight to C3. From B2 to C3, Alfonso M.'s bishop swallows Spider's knight.

Spider answers by moving the king from E6 to F7; then alfonso M. slides the knight across the board, from A5 to B7. With dungeon cunning, Spider brings the pawn to G4.

From B7 to C5, Alfonso M.'s knight swallows Spider's pawn.

Spider's pawn advances from E7 to E6. Alfonso M. advances the knight from C5 to E4, while spider sets the king on G6, watching every square.

Without hurry or fear, Alfonso M. places the king on G2. From the dark, Spider pushes the king to H7; then alfonso M.'s knight takes F2, leaving E4 behind.

Spider answers by moving the pawn from E6 to E5. From F2 to G4, Alfonso M.'s knight swallows Spider's pawn.

With dungeon cunning, Spider brings the king to G8. A clean strike: Alfonso M.'s knight topples the pawn on E5.

Spider's king advances from G8 to F8. Alfonso M. advances the king from G2 to F3, and spider sets the king on G7, watching every square.

Without hurry or fear, Alfonso M. places the king on F4. From the dark, Spider pushes the king to G8, and right after that alfonso M.'s pawn takes A4, leaving A3 behind.

Spider answers by moving the king from G8 to H7; then alfonso M. slides the pawn across the board, from A4 to A5. With dungeon cunning, Spider brings the king to G8.

With a steady hand, Alfonso M. brings the pawn to A6, and spider's king advances from G8 to G7. Alfonso M. advances the pawn from A6 to A7, while spider sets the king on F8, watching every square.

Promotion: on A8, Alfonso M. turns a pawn into a queen.

From the dark, Spider pushes the king to G7; then alfonso M.'s queen takes C6, leaving A8 behind. Spider answers by moving the king from G7 to H8.

From F6, Alfonso M.'s queen forces Spider to defend.

With dungeon cunning, Spider brings the king to H7. Check: Alfonso M. tightens the net by bringing the queen to G6.

Spider's king advances from H7 to H8. And it is checkmate: Alfonso M. ends the game on D7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 36 s
Moves
69
How it ended
checkmate
Captures (hero / opponent)
10 / 1
Material captured (hero / opponent)
14 / 1
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (69 moves) lasted longer than 62% of the games on this floor.

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