Battle chronicle

A new legend is written: our hero challenges Spider on floor 3.

our hero answers with fury: the pawn leaps from E5 to F6 and captures the enemy knight.

In the end, our hero delivers checkmate and Spider flees the board.

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The battle, move by move

our hero claims the enemy pawn by landing on E3.

From the dark, Spider pushes the knight to G8, and our hero's knight takes H3, leaving G1 behind. Spider answers by moving the pawn from C7 to C5, while our hero slides the knight across the board, from H3 to F4.

With dungeon cunning, Spider brings the knight to F6. our hero captures the enemy pawn: the knight leaps from F4 to G6.

Spider's king advances from E8 to D7. our hero captures the pawn on E5 and leaves Spider in check.

Spider sets the king on C7, watching every square, and without hurry or fear, our hero places the knight on G6. From the dark, Spider pushes the king to B7.

our hero claims the enemy pawn by landing on E7.

Spider answers by moving the knight from E4 to D6, and our hero slides the knight across the board, from E7 to D5. With dungeon cunning, Spider brings the knight to E4.

our hero claims the enemy knight by landing on F6.

Spider's knight falls on F6 and tears the knight from our hero.

our hero advances the pawn from E3 to E4; then spider sets the pawn on C4, watching every square. Without hurry or fear, our hero places the pawn on E5.

From the dark, Spider pushes the king to A7. our hero captures the enemy knight: the pawn leaps from E5 to F6.

Spider answers by moving the pawn from A6 to A5, while our hero slides the pawn across the board, from F6 to F7. With dungeon cunning, Spider brings the king to A6.

our hero's pawn crowns on F8 and becomes a queen.

Spider's pawn advances from A4 to A3. our hero claims the enemy pawn by landing on A3.

Spider sets the king on B7, watching every square. our hero captures the enemy pawn: the queen leaps from A3 to A5.

From the dark, Spider pushes the king to C8. our hero claims the enemy pawn by landing on C3.

Spider answers by moving the king from C8 to B7. our hero captures the enemy pawn: the queen leaps from C3 to C4.

With dungeon cunning, Spider brings the king to A8. With a steady hand, our hero brings the pawn to E4, and right after that spider's king advances from A8 to B7.

our hero advances the pawn from E4 to E5; then spider sets the king on A8, watching every square. Without hurry or fear, our hero places the pawn on E6.

From the dark, Spider pushes the king to B7, and our hero's pawn takes E7, leaving E6 behind. Spider answers by moving the king from B7 to A8.

our hero's pawn crowns on E8 and becomes a queen.

With dungeon cunning, Spider brings the king to B7. With a steady hand, our hero brings the pawn to C3; then spider's king advances from B7 to B6.

From C6, our hero's queen forces Spider to defend.

Spider sets the king on A5, watching every square. our hero delivers the final mate from B5.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 33 s
Moves
51
How it ended
checkmate
Captures (hero / opponent)
10 / 1
Material captured (hero / opponent)
14 / 3
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (51 moves) lasted longer than 37% of the games on this floor.

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