Battle chronicle
Alfonso M. draws pieces against Rat. The dungeon watches in silence.
Alfonso M.'s bishop lands on B4 and defeats Rat's knight!
Checkmate! Alfonso M. topples Rat and claims victory.
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The battle, move by move
Without hurry or fear, Alfonso M. places the pawn on B3. From the dark, Rat pushes the pawn to C4. From B3 to C4, Alfonso M.'s pawn swallows Rat's pawn.
Rat answers by moving the king from E8 to F7. A clean strike: Alfonso M.'s bishop topples the pawn on A3.
With dungeon cunning, Rat brings the pawn to D5. From C4 to D5, Alfonso M.'s pawn swallows Rat's pawn.
Rat's knight advances from C6 to B4. A clean strike: Alfonso M.'s bishop topples the knight on B4.
Rat sets the pawn on C5, watching every square. From B4 to C5, Alfonso M.'s bishop swallows Rat's pawn.
From the dark, Rat pushes the king to G8. A clean strike: Alfonso M.'s bishop topples the pawn on E7.
Rat answers by moving the king from G8 to F7, and right after that alfonso M. slides the pawn across the board, from D5 to D6. With dungeon cunning, Rat brings the pawn to A4.
With a steady hand, Alfonso M. brings the pawn to C4, while rat's pawn advances from A4 to A3. Alfonso M. advances the king from E1 to D1, and rat sets the pawn on G5, watching every square.
Without hurry or fear, Alfonso M. places the king on C2. From the dark, Rat pushes the king to G6, and right after that alfonso M.'s king takes B3, leaving C2 behind.
Rat answers by moving the king from G6 to F5. A clean strike: Alfonso M.'s king topples the pawn on A3.
With dungeon cunning, Rat brings the pawn to G4. With a steady hand, Alfonso M. brings the king to B3, and rat's king advances from F5 to E5.
Alfonso M. advances the pawn from A2 to A4, while rat sets the king on F5, watching every square. Without hurry or fear, Alfonso M. places the pawn on A5.
From the dark, Rat pushes the king to E6; then alfonso M.'s pawn takes A6, leaving A5 behind. Rat answers by moving the king from E6 to F7, and right after that alfonso M. slides the pawn across the board, from A6 to A7.
With dungeon cunning, Rat brings the king to G8. Promotion: on A8, Alfonso M. turns a pawn into a queen.
Rat's king advances from G8 to H7. Alfonso M. gives check with the queen on E4.
Rat sets the king on G8, watching every square. By taking the pawn on G4, Alfonso M. drives Rat into check.
From the dark, Rat pushes the king to H8. Check: Alfonso M. tightens the net by bringing the bishop to F6.
Rat answers by moving the king from H8 to H7. And it is checkmate: Alfonso M. ends the game on G7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 46 s
- Moves
- 45
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 0
- Material captured (hero / opponent)
- 10 / 0
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 43% of 2650 finished games (1127 wins, 428 losses, 1095 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (45 moves) lasted longer than 24% of the games on this floor.