Battle chronicle
The duel begins: Alfonso M. against Rat on floor 1.
Alfonso M.'s queen lands on E8 and defeats Rat's knight!
Checkmate! Alfonso M. topples Rat and claims victory.
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The battle, move by move
Alfonso M. slides the pawn across the board, from B2 to B3; then with dungeon cunning, Rat brings the king to D8. Alfonso M. claims the enemy pawn by landing on A3.
Rat's pawn advances from E7 to E6. Alfonso M. advances the pawn from E2 to E3; then rat sets the pawn on C4, watching every square.
Alfonso M. claims the enemy pawn by landing on C4.
From the dark, Rat pushes the knight to B6, and alfonso M.'s pawn takes D3, leaving D2 behind. Rat answers by moving the knight from B6 to A8, while alfonso M. slides the knight across the board, from G1 to E2.
With dungeon cunning, Rat brings the king to D7. With a steady hand, Alfonso M. brings the knight to F4; then rat's king advances from D7 to E8.
Alfonso M. claims the enemy pawn by landing on E6.
Rat sets the pawn on G5, watching every square. Alfonso M. captures the enemy pawn: the knight leaps from E6 to G5.
From the dark, Rat pushes the king to D8, while alfonso M.'s knight takes E4, leaving G5 behind. Rat answers by moving the pawn from C6 to C5.
Alfonso M. captures the enemy pawn: the bishop leaps from A3 to C5.
With dungeon cunning, Rat brings the pawn to A4. With a steady hand, Alfonso M. brings the knight to F6, and right after that rat's pawn advances from C7 to C6.
Alfonso M. captures the enemy pawn: the knight leaps from F6 to G4.
Rat sets the king on C7, watching every square, while without hurry or fear, Alfonso M. places the pawn on H4. From the dark, Rat pushes the pawn to A3.
Alfonso M. captures the enemy pawn: the bishop leaps from C5 to A3.
Rat answers by moving the king from C7 to B7, while alfonso M. slides the pawn across the board, from H4 to H5. With dungeon cunning, Rat brings the king to C7.
With a steady hand, Alfonso M. brings the pawn to H6; then rat's king advances from C7 to C8. Alfonso M. advances the pawn from H6 to H7, and right after that rat sets the knight on C7, watching every square.
Alfonso M.'s pawn crowns on H8 and becomes a queen.
From the dark, Rat pushes the knight to E8. Alfonso M. captures the knight on E8 and leaves Rat in check.
Rat answers by moving the king from C8 to C7, and alfonso M. slides the knight across the board, from G4 to E5. With dungeon cunning, Rat brings the king to B7.
Alfonso M. captures the pawn on C6 and leaves Rat in check.
Rat's king advances from B7 to B8. Alfonso M. gives check with the knight on D7.
Rat sets the king on A7, watching every square. Mate. Alfonso M.'s bishop on C5 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 57 s
- Moves
- 47
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 0
- Material captured (hero / opponent)
- 11 / 0
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (47 moves) lasted longer than 26% of the games on this floor.