Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
Rat moves its king from F7 to G8 and topples our hero's queen!
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
our hero claims the enemy pawn by landing on A3.
Rat sets the pawn on C4, watching every square, and without hurry or fear, our hero places the pawn on C3. From the dark, Rat pushes the pawn to E5, while our hero's pawn takes D3, leaving D2 behind.
Rat answers by moving the pawn from G6 to G5. our hero captures the enemy pawn: the pawn leaps from D3 to C4.
With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the pawn to G4, and right after that rat's pawn advances from D7 to D6.
our hero advances the pawn from E2 to E4; then rat sets the pawn on A4, watching every square. Without hurry or fear, our hero places the king on F1.
From the dark, Rat pushes the pawn to C5, and our hero's king takes G2, leaving F1 behind. Rat answers by moving the king from F8 to G8, while our hero slides the king across the board, from G2 to G3.
With dungeon cunning, Rat brings the pawn to D5. With a steady hand, our hero brings the pawn to H4.
A cruel blow: Rat's pawn captures our hero's pawn on C4.
our hero claims the enemy pawn by landing on G5.
Rat sets the king on H7, watching every square, and without hurry or fear, our hero places the king on H4. From the dark, Rat pushes the king to G6, while our hero's pawn takes F3, leaving F2 behind.
Rat answers by moving the king from G6 to F7, and our hero slides the king across the board, from H4 to H5. With dungeon cunning, Rat brings the king to G8.
With a steady hand, our hero brings the pawn to G6, and right after that rat's king advances from G8 to F8. our hero advances the king from H5 to H6; then rat sets the king on G8, watching every square.
Without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the pawn to C6, and our hero's king takes H5, leaving H6 behind.
Rat answers by moving the king from G8 to H8, while our hero slides the king across the board, from H5 to H6. With dungeon cunning, Rat brings the king to G8.
With a steady hand, our hero brings the pawn to G7; then rat's king advances from G8 to F7. our hero's pawn crowns on G8 and becomes a queen.
Rat's king falls on G8 and tears the queen from our hero.
Without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the king to H8, while our hero's king takes H5, leaving H6 behind.
Rat answers by moving the king from H8 to G8, and our hero slides the king across the board, from H5 to H6. With dungeon cunning, Rat brings the king to H8.
With a steady hand, our hero brings the king to G5, and right after that rat's king advances from H8 to G8. our hero advances the king from G5 to H6.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 45 s
- Moves
- 51
- How it ended
- draw
- Captures (hero / opponent)
- 3 / 2
- Material captured (hero / opponent)
- 3 / 10
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (51 moves) lasted longer than 32% of the games on this floor.