Battle chronicle
The duel begins: our hero against Rat on floor 1.
With an adventurer's precision, our hero takes the rival pawn on C4.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
From the dark, Rat pushes the king to D8, while our hero's pawn takes H4, leaving H2 behind. Rat answers by moving the king from D8 to E8, and our hero slides the pawn across the board, from G2 to G4.
With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the pawn to A4, and right after that rat's pawn advances from D7 to D5.
our hero advances the pawn from D2 to D3; then rat sets the king on G7, watching every square. Without hurry or fear, our hero places the pawn on C4.
Rat's pawn falls on C4 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from D3 to C4.
Rat answers by moving the pawn from G6 to G5. our hero claims the enemy pawn by landing on G5.
With dungeon cunning, Rat brings the pawn to E5. With a steady hand, our hero brings the pawn to F3; then rat's king advances from G7 to G8.
our hero advances the pawn from E2 to E4, and right after that rat sets the king on G7, watching every square. Without hurry or fear, our hero places the pawn on A3.
From the dark, Rat pushes the king to H7, while our hero's king takes F2, leaving E1 behind. Rat answers by moving the king from H7 to G7, and our hero slides the king across the board, from F2 to G3.
With dungeon cunning, Rat brings the king to G6. With a steady hand, our hero brings the king to H4, and right after that rat's king advances from G6 to G7.
our hero advances the king from H4 to H5; then rat sets the king on F7, watching every square. our hero gives check with the pawn on G6.
From the dark, Rat pushes the king to G8, and our hero's king takes H6, leaving H5 behind. Rat answers by moving the king from G8 to F8.
Check: our hero tightens the net by bringing the pawn to G7.
With dungeon cunning, Rat brings the king to E8. our hero's pawn crowns on G8 and becomes a queen.
Rat's king advances from E8 to D7. our hero advances the queen from G8 to G5, and right after that rat sets the king on D6, watching every square.
Check: our hero tightens the net by bringing the queen to G6.
From the dark, Rat pushes the king to E7, while our hero's pawn takes G5, leaving G4 behind. Rat answers by moving the king from E7 to F8.
our hero captures the enemy pawn: the queen leaps from G6 to C6.
With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the pawn to G6, and right after that rat's king advances from E7 to F8.
our hero captures the enemy pawn: the queen leaps from C6 to C7.
Rat sets the king on G8, watching every square. our hero claims the enemy pawn by landing on E5.
From the dark, Rat pushes the king to F8, and our hero's king takes H7, leaving H6 behind.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 34 s
- Moves
- 53
- How it ended
- stalemate
- Captures (hero / opponent)
- 6 / 1
- Material captured (hero / opponent)
- 6 / 1
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (53 moves) lasted longer than 35% of the games on this floor.