Battle chronicle

The duel begins: our hero against Rat on floor 1.

our hero's queen lands on E3 and defeats Rat's knight!

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

With dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the pawn to D3, and right after that rat's king advances from E8 to F7.

our hero captures the enemy pawn: the pawn leaps from D3 to C4.

Rat sets the knight on B6, watching every square, while without hurry or fear, our hero places the pawn on F3. From the dark, Rat pushes the pawn to C5.

our hero captures the enemy pawn: the pawn leaps from F3 to G4.

Rat answers by moving the king from F7 to E6, while our hero slides the pawn across the board, from H2 to H4. With dungeon cunning, Rat brings the knight to D7.

With a steady hand, our hero brings the pawn to G5; then rat's knight advances from D7 to B6. our hero advances the pawn from H4 to H5.

Rat's knight falls on C4 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from H5 to G6.

From the dark, Rat pushes the knight to E5, while our hero's pawn takes G7, leaving G6 behind. Rat answers by moving the pawn from A5 to A4.

our hero's pawn crowns on G8 and becomes a queen.

With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the queen to H7, and right after that rat's knight advances from E5 to C6.

our hero advances the queen from H7 to H6; then rat sets the knight on D4, watching every square. Without hurry or fear, our hero places the pawn on E3.

After toppling the pawn on C2, Rat threatens our hero's king.

our hero's king takes D2, leaving E1 behind. A cruel blow: Rat's knight captures our hero's pawn on E3.

Check: our hero tightens the net by bringing the queen to H3.

With dungeon cunning, Rat brings the king to C6. our hero captures the enemy knight: the queen leaps from H3 to E3.

Rat's king advances from C6 to B6. our hero claims the enemy pawn by landing on E7.

Rat sets the pawn on C4, watching every square, and without hurry or fear, our hero places the queen on E4. From the dark, Rat pushes the king to A7.

our hero claims the enemy pawn by landing on C4.

Rat answers by moving the king from A7 to B7. our hero captures the enemy pawn: the queen leaps from C4 to A4.

With dungeon cunning, Rat brings the pawn to C5. With a steady hand, our hero brings the queen to C4, and right after that rat's king advances from B7 to A8.

our hero captures the enemy pawn: the queen leaps from C4 to C5.

Rat sets the king on B7, watching every square, while without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the king to B8, and our hero's pawn takes A5, leaving A4 behind.

Rat answers by moving the king from B8 to A8, while our hero slides the pawn across the board, from A5 to A6. With dungeon cunning, Rat brings the king to B8.

With a steady hand, our hero brings the pawn to G6; then rat's king advances from B8 to A8. our hero advances the pawn from G6 to G7, and right after that rat sets the king on B8, watching every square.

And it is checkmate: our hero ends the game on G8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 23 s
Moves
57
How it ended
checkmate
Captures (hero / opponent)
9 / 3
Material captured (hero / opponent)
11 / 3
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (57 moves) lasted longer than 40% of the games on this floor.

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