Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

With an adventurer's precision, our hero takes the rival pawn on C3.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

From the dark, Rat pushes the king to F7, and our hero's pawn takes H4, leaving H2 behind. Rat answers by moving the king from F7 to G6, while our hero slides the pawn across the board, from G2 to G3.

With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the pawn to A4; then rat's king advances from G7 to H7.

our hero advances the pawn from A2 to A3, and right after that rat sets the pawn on E5, watching every square. Without hurry or fear, our hero places the pawn on E4.

From the dark, Rat pushes the king to H6, while our hero's pawn takes G4, leaving G3 behind. Rat answers by moving the king from H6 to H7, and our hero slides the pawn across the board, from C2 to C4.

With dungeon cunning, Rat brings the king to G6. With a steady hand, our hero brings the pawn to C5, and right after that rat's king advances from G6 to H7.

our hero advances the king from E1 to E2; then rat sets the king on G8, watching every square. Without hurry or fear, our hero places the king on E3.

From the dark, Rat pushes the pawn to D6, and our hero's pawn takes F4, leaving F2 behind. After toppling the pawn on F4, Rat threatens our hero's king.

our hero claims the enemy pawn by landing on F4.

With dungeon cunning, Rat brings the king to H8. With a steady hand, our hero brings the pawn to G5; then rat's king advances from H8 to G7.

our hero advances the king from F4 to F5, and right after that rat sets the king on F7, watching every square. Without hurry or fear, our hero places the pawn on H5.

From the dark, Rat pushes the king to G8, while our hero's pawn takes G6, leaving G5 behind. Rat answers by moving the king from G8 to H8, and our hero slides the king across the board, from F5 to F6.

A cruel blow: Rat's pawn captures our hero's pawn on C5.

With a steady hand, our hero brings the pawn to H6, and right after that rat's king advances from H8 to G8. our hero advances the pawn from G6 to G7; then rat sets the pawn on C4, watching every square.

Without hurry or fear, our hero places the king on G6. From the dark, Rat pushes the pawn to C3. our hero captures the enemy pawn: the pawn leaps from D2 to C3.

Rat answers by moving the pawn from C6 to C5. Mate. our hero's pawn on H7 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 11 s
Moves
45
How it ended
checkmate
Captures (hero / opponent)
3 / 2
Material captured (hero / opponent)
3 / 2
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (45 moves) lasted longer than 24% of the games on this floor.

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