Battle chronicle

The duel begins: our hero against Rat on floor 1.

our hero answers with fury: the pawn leaps from C3 to D4 and captures the enemy knight.

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

Rat sets the pawn on D6, watching every square, while without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the knight to D8, and our hero's pawn takes F4, leaving F2 behind.

Rat answers by moving the knight from D8 to C6, while our hero slides the pawn across the board, from G2 to G4. With dungeon cunning, Rat brings the king to F8.

With a steady hand, our hero brings the pawn to H4; then rat's knight advances from C6 to D4. our hero advances the pawn from C2 to C3, and right after that rat sets the king on F7, watching every square.

our hero captures the enemy knight: the pawn leaps from C3 to D4.

From the dark, Rat pushes the king to G8. our hero claims the enemy pawn by landing on C5.

Rat's pawn falls on C5 and tears the pawn from our hero.

our hero slides the king across the board, from E1 to E2; then with dungeon cunning, Rat brings the pawn to E5. With a steady hand, our hero brings the king to E3, and right after that rat's pawn advances from C7 to C6.

our hero captures the enemy pawn: the pawn leaps from F4 to E5.

Rat sets the king on H7, watching every square, while without hurry or fear, our hero places the pawn on E6. From the dark, Rat pushes the pawn to A4, and our hero's pawn takes E7, leaving E6 behind.

Rat answers by moving the pawn from C5 to C4. our hero's pawn crowns on E8 and becomes a queen.

With dungeon cunning, Rat brings the pawn to G5. With a steady hand, our hero brings the pawn to H5; then rat's pawn advances from C6 to C5.

From G6, our hero's queen forces Rat to defend.

Rat sets the king on H8, watching every square, and without hurry or fear, our hero places the pawn on H6. From the dark, Rat pushes the pawn to C3.

And it is checkmate: our hero ends the game on G7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 41 s
Moves
35
How it ended
checkmate
Captures (hero / opponent)
4 / 1
Material captured (hero / opponent)
6 / 1
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2673 finished games (1137 wins, 431 losses, 1105 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (35 moves) lasted longer than 14% of the games on this floor.

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