Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
our hero's queen lands on A8 and defeats Rat's rook!
Checkmate! our hero topples Rat and claims victory.
Loading…
The battle, move by move
Without hurry or fear, our hero places the pawn on F3. From the dark, Rat pushes the knight to E5, and right after that our hero's pawn takes F4, leaving F3 behind.
Rat answers by moving the king from E8 to D8. A clean strike: our hero's pawn topples the knight on E5.
Rat advances to B2 and claims our pawn.
With a steady hand, our hero brings the king to D1, and rat's pawn advances from G4 to G3. A clean strike: our hero's pawn topples the pawn on G3.
Rat sets the king on E8, watching every square, and right after that without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the king to F8; then our hero's king takes E2, leaving D1 behind.
Rat answers by moving the king from F8 to G7, and right after that our hero slides the king across the board, from E2 to D3. Rat's pawn crowns on B1 and a hostile rook is born.
With a steady hand, our hero brings the king to E3. Rat gives check with the rook on B3.
our hero advances the pawn from D2 to D3, and rat sets the rook on B6, watching every square. Without hurry or fear, our hero places the pawn on D4.
From the dark, Rat pushes the pawn to A4. From D4 to C5, our hero's pawn swallows Rat's pawn.
Rat answers by moving the rook from B6 to B4; then our hero slides the pawn across the board, from C2 to C3. With dungeon cunning, Rat brings the rook to C4.
With a steady hand, our hero brings the king to D3. Rat moves the rook from C4 to C5 and topples our hero's pawn.
our hero advances the king from D3 to D4, while rat sets the rook on A5, watching every square. Without hurry or fear, our hero places the pawn on C4.
From the dark, Rat pushes the king to F8; then our hero's pawn takes A3, leaving A2 behind. Rat answers by moving the rook from A5 to A6, and right after that our hero slides the king across the board, from D4 to C5.
With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the pawn to E6, while rat's pawn advances from G6 to G5.
our hero advances the king from C5 to D4, and rat sets the rook on A8, watching every square. Without hurry or fear, our hero places the king on C5.
From the dark, Rat pushes the king to G7. From C5 to C6, our hero's king swallows Rat's pawn.
Rat answers by moving the king from G7 to H6. A clean strike: our hero's king topples the pawn on C7.
With dungeon cunning, Rat brings the rook to A5. With a steady hand, our hero brings the king to D7. Rat gives check with the rook on A7.
our hero advances the king from D7 to E8, while rat sets the king on G6, watching every square. Without hurry or fear, our hero places the king on D8.
Check from Rat: the rook plants itself on A8.
A clean strike: our hero's king topples the pawn on E7.
Rat answers by moving the pawn from G5 to G4, and right after that our hero slides the king across the board, from E7 to D7. With dungeon cunning, Rat brings the king to F6.
With a steady hand, our hero brings the pawn to E7, while rat's king advances from F6 to G5. Promotion: on E8, our hero turns a pawn into a queen.
Rat sets the king on H6, watching every square. A clean strike: our hero's queen topples the rook on A8.
From the dark, Rat pushes the king to G5. From A8 to A4, our hero's queen swallows Rat's pawn.
Rat answers by moving the king from G5 to H6; then our hero slides the queen across the board, from A4 to B5. With dungeon cunning, Rat brings the king to G7.
With a steady hand, our hero brings the king to E8, and rat's king advances from G7 to H7. our hero advances the queen from B5 to D5, while rat sets the king on G6, watching every square.
Without hurry or fear, our hero places the queen on E5. From the dark, Rat pushes the king to H7; then our hero's king takes F7, leaving E8 behind.
Rat answers by moving the king from H7 to H6, and right after that our hero slides the king across the board, from F7 to F6. With dungeon cunning, Rat brings the king to H7.
With a steady hand, our hero brings the king to F7, while rat's king advances from H7 to H6. Check: our hero tightens the net by bringing the queen to F6.
Rat sets the king on H7, watching every square. And it is checkmate: our hero ends the game on G7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 8 min 39 s
- Moves
- 81
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 2
- Material captured (hero / opponent)
- 14 / 2
- First capture
- move 2
Floor 1 statistics
Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (81 moves) lasted longer than 68% of the games on this floor.