Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

Rat advances its knight to F8 and claims our queen.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

From the dark, Rat pushes the pawn to A4, and our hero's pawn takes C3, leaving C2 behind. Rat answers by moving the knight from D7 to F6, while our hero slides the pawn across the board, from F2 to F3.

With dungeon cunning, Rat brings the pawn to G5. With a steady hand, our hero brings the pawn to H3; then rat's pawn advances from G4 to G3.

our hero advances the pawn from D2 to D4, and right after that rat sets the knight on D5, watching every square. our hero captures the enemy pawn: the pawn leaps from D4 to C5.

From the dark, Rat pushes the king to F7, while our hero's pawn takes E3, leaving E2 behind. Rat answers by moving the king from F7 to F6, and our hero slides the pawn across the board, from F3 to F4.

With dungeon cunning, Rat brings the knight to B6. With a steady hand, our hero brings the king to E2, and right after that rat's knight advances from B6 to C4.

our hero advances the king from E2 to F3; then rat sets the king on F5, watching every square. our hero claims the enemy pawn by landing on G3.

From the dark, Rat pushes the pawn to E5, and our hero's pawn takes H4, leaving H3 behind. After toppling the pawn on F4, Rat threatens our hero's king.

our hero slides the king across the board, from G3 to F3. Check from Rat: the pawn plants itself on G4.

With a steady hand, our hero brings the king to F2. Rat gives check with the pawn on G3.

our hero advances the king from F2 to G1. Rat's knight falls on E3 and tears the pawn from our hero.

Without hurry or fear, our hero places the pawn on H5. From the dark, Rat pushes the knight to D5, while our hero's pawn takes H6, leaving H5 behind.

Rat answers by moving the king from F5 to G6, and our hero slides the pawn across the board, from C3 to C4. With dungeon cunning, Rat brings the knight to F6.

With a steady hand, our hero brings the pawn to H7. Rat's knight falls on H7 and tears the pawn from our hero.

our hero advances the king from G1 to F1; then rat sets the king on F5, watching every square. Without hurry or fear, our hero places the king on E2.

From the dark, Rat pushes the knight to F6, and our hero's king takes F3, leaving E2 behind. Rat answers by moving the knight from F6 to G4, while our hero slides the king across the board, from F3 to E2.

With dungeon cunning, Rat brings the king to E5. With a steady hand, our hero brings the king to F3.

Rat's knight reaches H2 and threatens our hero's king.

our hero advances the king from F3 to E2, and right after that rat sets the king on F5, watching every square. Without hurry or fear, our hero places the king on D3.

From the dark, Rat pushes the knight to F1, while our hero's king takes D4, leaving D3 behind. Rat answers by moving the knight from F1 to E3, and our hero slides the king across the board, from D4 to D3.

With dungeon cunning, Rat brings the knight to D1. With a steady hand, our hero brings the king to C2. Rat gives check with the knight on E3.

our hero advances the king from C2 to C3; then rat sets the pawn on F3, watching every square. our hero claims the enemy pawn by landing on F3.

Check from Rat: the knight plants itself on D1.

our hero's king takes D2, leaving C3 behind. Rat answers by moving the pawn from G3 to G2, while our hero slides the king across the board, from D2 to E1.

With dungeon cunning, Rat brings the knight to C3. With a steady hand, our hero brings the king to F2; then rat's king advances from F5 to F4.

our hero claims the enemy pawn by landing on G2.

Rat sets the king on E3, watching every square, and without hurry or fear, our hero places the king on G3. From the dark, Rat pushes the knight to D1, while our hero's pawn takes F4, leaving F3 behind.

Rat answers by moving the king from E3 to E4, and our hero slides the king across the board, from G3 to G4. With dungeon cunning, Rat brings the knight to B2.

With a steady hand, our hero brings the pawn to F5, and right after that rat's knight advances from B2 to D1. our hero advances the king from G4 to G5; then rat sets the knight on E3, watching every square.

Without hurry or fear, our hero places the pawn on F6. From the dark, Rat pushes the king to F3, and our hero's king takes G6, leaving G5 behind.

Rat answers by moving the knight from E3 to G2, while our hero slides the pawn across the board, from F6 to F7. Check from Rat: the knight plants itself on F4.

With a steady hand, our hero brings the king to G7. Rat gives check with the knight on E6.

our hero advances the king from G7 to G8, and right after that rat sets the king on E4, watching every square. our hero's pawn crowns on F8 and becomes a queen.

A cruel blow: Rat's knight captures our hero's queen on F8.

our hero claims the enemy knight by landing on F8.

Rat answers by moving the king from E4 to F5, and our hero slides the king across the board, from F8 to E7. With dungeon cunning, Rat brings the king to F4.

With a steady hand, our hero brings the king to D7, and right after that rat's king advances from F4 to E4. our hero captures the enemy pawn: the king leaps from D7 to C7.

Rat sets the king on F4, watching every square. our hero claims the enemy pawn by landing on C6.

From the dark, Rat pushes the king to F5, and our hero's king takes B5, leaving C6 behind. Rat answers by moving the king from F5 to E4, while our hero slides the pawn across the board, from C5 to C6.

With dungeon cunning, Rat brings the king to F5. With a steady hand, our hero brings the pawn to C7; then rat's king advances from F5 to G6.

our hero's pawn crowns on C8 and becomes a queen.

Rat sets the king on F6, watching every square. From C6, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to G5, while our hero's pawn takes C5, leaving C4 behind. Rat answers by moving the king from G5 to F5.

our hero gives check with the queen on D5.

With dungeon cunning, Rat brings the king to G6. With a steady hand, our hero brings the pawn to C6, and right after that rat's king advances from G6 to F6.

our hero advances the pawn from C6 to C7; then rat sets the king on G6, watching every square. our hero's pawn crowns on C8 and becomes a queen.

From the dark, Rat pushes the king to H6. From C6, our hero's queen forces Rat to defend.

Rat answers by moving the king from H6 to G7. Check: our hero tightens the net by bringing the queen to D7.

With dungeon cunning, Rat brings the king to H8. And it is checkmate: our hero ends the game on C8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 48 s
Moves
127
How it ended
checkmate
Captures (hero / opponent)
8 / 4
Material captured (hero / opponent)
10 / 12
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (127 moves) lasted longer than 91% of the games on this floor.

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