Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival knight on A3.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on A3.

From the dark, Rat pushes the pawn to C4, and right after that our hero's pawn takes H3, leaving H2 behind. Rat answers by moving the king from E8 to D8.

A clean strike: our hero's pawn topples the pawn on G4.

With dungeon cunning, Rat brings the pawn to G5. With a steady hand, our hero brings the pawn to E4, and rat's knight advances from D7 to E5.

our hero advances the king from E1 to E2, while rat sets the pawn on C5, watching every square. Without hurry or fear, our hero places the king on E3.

From the dark, Rat pushes the pawn to E6; then our hero's king takes D2, leaving E3 behind. Check from Rat: the pawn plants itself on C3.

From D2 to C3, our hero's king swallows Rat's pawn.

With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the king to B3, while rat's pawn advances from C7 to C6.

our hero advances the king from B3 to A4, and rat sets the knight on C4, watching every square. Without hurry or fear, our hero places the pawn on C3.

From the dark, Rat pushes the king to D8, and right after that our hero's pawn takes G3, leaving G2 behind. Rat answers by moving the king from D8 to C7; then our hero slides the king across the board, from A4 to B3.

Rat advances to A3 and claims our pawn.

From B3 to A3, our hero's king swallows Rat's knight.

Rat's king advances from C7 to B6. our hero advances the king from A3 to A4, while rat sets the pawn on C4, watching every square.

Without hurry or fear, our hero places the pawn on A3. From the dark, Rat pushes the king to A7.

A clean strike: our hero's king topples the pawn on A5.

Rat answers by moving the pawn from C6 to C5, and right after that our hero slides the king across the board, from A5 to B5. With dungeon cunning, Rat brings the pawn to E5.

A clean strike: our hero's king topples the pawn on C5.

Rat's king advances from A7 to A6. From C5 to C4, our hero's king swallows Rat's pawn.

Rat sets the king on A7, watching every square; then without hurry or fear, our hero places the king on C5. From the dark, Rat pushes the king to B7, and right after that our hero's king takes D5, leaving C5 behind.

Rat answers by moving the king from B7 to C8. A clean strike: our hero's king topples the pawn on E5.

With dungeon cunning, Rat brings the king to C7. With a steady hand, our hero brings the king to F5, and rat's king advances from C7 to B7.

A clean strike: our hero's king topples the pawn on G5.

Rat sets the king on A7, watching every square, and right after that without hurry or fear, our hero places the king on F5. From the dark, Rat pushes the king to B7; then our hero's king takes E6, leaving F5 behind.

Rat answers by moving the king from B7 to C8, and right after that our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Rat brings the king to B7.

With a steady hand, our hero brings the pawn to G6, while rat's king advances from B7 to A8. our hero advances the pawn from G6 to G7, and rat sets the king on B7, watching every square.

Promotion: on G8, our hero turns a pawn into a queen.

From the dark, Rat pushes the king to B6. From B8, our hero's queen forces Rat to defend.

Rat answers by moving the king from B6 to A5; then our hero slides the pawn across the board, from G3 to G4. With dungeon cunning, Rat brings the king to A4.

With a steady hand, our hero brings the pawn to G5, and rat's king advances from A4 to A5. our hero advances the pawn from G5 to G6, while rat sets the king on A6, watching every square.

Without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the king to A5.

Promotion: on G8, our hero turns a pawn into a queen.

Rat answers by moving the king from A5 to A4. From E8, our hero's queen forces Rat to defend.

Rat moves the king from A4 to A3 and topples our hero's pawn.

With a steady hand, our hero brings the pawn to C4, while rat's king advances from A3 to A2. our hero advances the pawn from C4 to C5, and rat sets the king on A3, watching every square.

Without hurry or fear, our hero places the pawn on C6. From the dark, Rat pushes the king to A4. Check: our hero tightens the net by bringing the pawn to C7.

Rat answers by moving the king from A4 to A3. Promotion: on C8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to A2. From C2, our hero's queen forces Rat to defend.

Rat's king advances from A2 to A1. our hero delivers the final mate from A8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 5 s
Moves
89
How it ended
checkmate
Captures (hero / opponent)
9 / 2
Material captured (hero / opponent)
11 / 2
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (89 moves) lasted longer than 75% of the games on this floor.

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