Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero answers with fury: the king leaps from B2 to A2 and captures the enemy knight.

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

Rat sets the king on F8, watching every square, and without hurry or fear, our hero places the pawn on D4. A cruel blow: Rat's knight captures our hero's pawn on D4.

our hero's pawn takes E3, leaving E2 behind. After toppling the pawn on C2, Rat threatens our hero's king.

our hero slides the king across the board, from E1 to D2; then with dungeon cunning, Rat brings the knight to B4. With a steady hand, our hero brings the king to C3.

After toppling the pawn on A2, Rat threatens our hero's king.

our hero advances the king from C3 to B2; then rat sets the pawn on A4, watching every square. our hero claims the enemy knight by landing on A2.

From the dark, Rat pushes the pawn to C6, and our hero's king takes B2, leaving A2 behind. Rat answers by moving the pawn from G6 to G5, while our hero slides the pawn across the board, from F2 to F4.

With dungeon cunning, Rat brings the king to G7. our hero captures the enemy pawn: the pawn leaps from F4 to G5.

Rat's king advances from G7 to G6. our hero advances the pawn from H2 to H4, and right after that rat sets the pawn on C4, watching every square.

Without hurry or fear, our hero places the king on C3. From the dark, Rat pushes the pawn to E5. our hero claims the enemy pawn by landing on C4.

Rat gives check with the pawn on D5.

our hero slides the king across the board, from C4 to C5; then with dungeon cunning, Rat brings the king to H5. With a steady hand, our hero brings the pawn to G3, and right after that rat's pawn advances from D5 to D4.

our hero captures the enemy pawn: the king leaps from C5 to C6.

Rat sets the king on G4, watching every square. our hero claims the enemy pawn by landing on D4.

Rat's pawn falls on D4 and tears the pawn from our hero.

our hero's king takes D5, leaving C6 behind. Rat answers by moving the pawn from D4 to D3, while our hero slides the king across the board, from D5 to D4.

With dungeon cunning, Rat brings the king to H5. our hero captures the enemy pawn: the king leaps from D4 to D3.

Rat's king advances from H5 to G6. our hero advances the king from D3 to C4, and right after that rat sets the king on G7, watching every square.

Without hurry or fear, our hero places the king on B5. From the dark, Rat pushes the king to H8. our hero claims the enemy pawn by landing on A4.

Rat answers by moving the king from H8 to H7, and our hero slides the king across the board, from A4 to B5. With dungeon cunning, Rat brings the king to G7.

With a steady hand, our hero brings the pawn to A4, and right after that rat's king advances from G7 to F8. our hero advances the pawn from A4 to A5; then rat sets the king on G7, watching every square.

Without hurry or fear, our hero places the pawn on A6. From the dark, Rat pushes the king to H7, and our hero's pawn takes A7, leaving A6 behind.

Rat answers by moving the king from H7 to G6. our hero's pawn crowns on A8 and becomes a queen.

With dungeon cunning, Rat brings the king to F5. With a steady hand, our hero brings the king to C4; then rat's king advances from F5 to E6.

From A6, our hero's queen forces Rat to defend.

Rat sets the king on E7, watching every square, and without hurry or fear, our hero places the king on D5. From the dark, Rat pushes the king to F8, while our hero's king takes E6, leaving D5 behind.

Rat answers by moving the king from F8 to E8. Mate. our hero's queen on A8 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 34 s
Moves
67
How it ended
checkmate
Captures (hero / opponent)
8 / 4
Material captured (hero / opponent)
10 / 4
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (67 moves) lasted longer than 53% of the games on this floor.

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