Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

Rat advances its knight to G5 and claims our bishop.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

Rat answers by moving the pawn from C5 to C4, and our hero slides the pawn across the board, from D2 to D3. With dungeon cunning, Rat brings the knight to B6.

our hero claims the enemy pawn by landing on C4.

Rat's knight falls on C4 and tears the pawn from our hero.

our hero advances the bishop from C1 to G5; then rat sets the king on D7, watching every square. Without hurry or fear, our hero places the pawn on E4.

From the dark, Rat pushes the king to E8, and our hero's pawn takes E5, leaving E4 behind. A cruel blow: Rat's knight captures our hero's pawn on E5.

our hero slides the pawn across the board, from F2 to F4. Rat's pawn falls on F3 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from G2 to F3.

After toppling the pawn on F3, Rat threatens our hero's king.

our hero advances the king from E1 to F2. Rat's knight falls on G5 and tears the bishop from our hero.

Without hurry or fear, our hero places the king on G3. From the dark, Rat pushes the knight to F7, while our hero's king takes F4, leaving G3 behind.

Rat gives check with the pawn on G5.

our hero slides the king across the board, from F4 to F5; then with dungeon cunning, Rat brings the pawn to A4. With a steady hand, our hero brings the king to G6, and right after that rat's pawn advances from C6 to C5.

our hero advances the pawn from C2 to C4; then rat sets the king on D8, watching every square. our hero claims the enemy knight by landing on F7.

From the dark, Rat pushes the pawn to E5, and our hero's king takes F6, leaving F7 behind. Rat answers by moving the king from D8 to E8.

our hero claims the enemy pawn by landing on G5.

With dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the king to F5; then rat's pawn advances from E5 to E4.

our hero claims the enemy pawn by landing on E4.

Rat sets the king on C8, watching every square, and without hurry or fear, our hero places the king on D5. From the dark, Rat pushes the king to D8.

our hero claims the enemy pawn by landing on C5.

Rat answers by moving the king from D8 to D7, and our hero slides the king across the board, from C5 to B4. With dungeon cunning, Rat brings the king to D6.

our hero claims the enemy pawn by landing on A4.

Rat's pawn advances from C7 to C5. our hero advances the king from A4 to B5; then rat sets the king on D7, watching every square.

our hero claims the enemy pawn by landing on C5.

From the dark, Rat pushes the king to C7, and our hero's king takes B5, leaving C5 behind. Rat answers by moving the king from C7 to B7, while our hero slides the pawn across the board, from C4 to C5.

With dungeon cunning, Rat brings the king to C7. With a steady hand, our hero brings the pawn to C6; then rat's king advances from C7 to D8.

our hero advances the king from B5 to B6, and right after that rat sets the king on E7, watching every square. Without hurry or fear, our hero places the pawn on C7.

From the dark, Rat pushes the king to D7, while our hero's king takes B7, leaving B6 behind. Rat answers by moving the king from D7 to E8.

our hero's pawn crowns on C8 and becomes a queen.

With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the king to C6, and right after that rat's king advances from F7 to F6.

our hero advances the king from C6 to C5; then rat sets the king on E7, watching every square. From C7, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to F8, and our hero's king takes D6, leaving C5 behind. Rat answers by moving the king from F8 to G8, while our hero slides the king across the board, from D6 to E6.

With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the king to F6; then rat's king advances from F8 to G8.

our hero advances the king from F6 to G6, and right after that rat sets the king on F8, watching every square. And it is checkmate: our hero ends the game on D8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 43 s
Moves
79
How it ended
checkmate
Captures (hero / opponent)
9 / 5
Material captured (hero / opponent)
11 / 7
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (79 moves) lasted longer than 66% of the games on this floor.

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