Battle chronicle

The duel begins: our hero against Rat on floor 1.

our hero's king lands on B2 and defeats Rat's knight!

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the pawn to F3, and right after that rat's king advances from F7 to F6.

our hero captures the enemy pawn: the pawn leaps from F3 to G4.

Rat sets the knight on B6, watching every square, while without hurry or fear, our hero places the pawn on D4. Rat's pawn falls on D4 and tears the pawn from our hero.

our hero's pawn takes E3, leaving E2 behind. A cruel blow: Rat's pawn captures our hero's pawn on E3.

our hero slides the king across the board, from E1 to E2, and right after that with dungeon cunning, Rat brings the king to E6. our hero captures the enemy pawn: the king leaps from E2 to E3.

Rat's knight advances from B6 to A4. our hero advances the pawn from C2 to C4, and right after that rat sets the king on F7, watching every square.

Without hurry or fear, our hero places the pawn on C5. From the dark, Rat pushes the pawn to E6, while our hero's king takes D4, leaving E3 behind.

Rat answers by moving the king from F7 to F6, and our hero slides the king across the board, from D4 to C4. With dungeon cunning, Rat brings the pawn to G5.

With a steady hand, our hero brings the king to B3, and right after that rat's knight advances from A4 to B2. our hero captures the enemy knight: the king leaps from B3 to B2.

Rat sets the king on E7, watching every square, while without hurry or fear, our hero places the king on B3. From the dark, Rat pushes the king to F6, and our hero's king takes A4, leaving B3 behind.

Rat answers by moving the king from F6 to G6. our hero claims the enemy pawn by landing on A5.

With dungeon cunning, Rat brings the pawn to E5. With a steady hand, our hero brings the king to A6; then rat's king advances from G6 to G7.

our hero advances the king from A6 to B7, and right after that rat sets the pawn on E4, watching every square. our hero captures the enemy pawn: the king leaps from B7 to C7.

From the dark, Rat pushes the king to H7. our hero claims the enemy pawn by landing on C6.

Rat answers by moving the pawn from E4 to E3, and our hero slides the king across the board, from C6 to D5. With dungeon cunning, Rat brings the pawn to E2.

With a steady hand, our hero brings the bishop to D2, and right after that rat's king advances from H7 to G8. our hero advances the king from D5 to D4; then rat sets the king on F8, watching every square.

Without hurry or fear, our hero places the king on D3. On E1, Rat promotes and gains a reinforcing knight.

our hero captures the enemy knight: the bishop leaps from D2 to E1.

Rat answers by moving the king from F8 to G8, while our hero slides the bishop across the board, from E1 to D2. With dungeon cunning, Rat brings the king to F7.

our hero captures the enemy pawn: the bishop leaps from D2 to G5.

Rat's king advances from F7 to G8. our hero advances the king from D3 to E3, and right after that rat sets the king on H7, watching every square.

Without hurry or fear, our hero places the pawn on C6. From the dark, Rat pushes the king to H8, while our hero's pawn takes C7, leaving C6 behind.

Rat answers by moving the king from H8 to G7. our hero's pawn crowns on C8 and becomes a queen.

With dungeon cunning, Rat brings the king to F7. our hero gives check with the queen on C7.

Rat's king advances from F7 to E6. From C6, our hero's queen forces Rat to defend.

Rat sets the king on E5, watching every square. Check: our hero tightens the net by bringing the queen to C5.

From the dark, Rat pushes the king to E6, and our hero's king takes E4, leaving E3 behind. Rat answers by moving the king from E6 to F7, while our hero slides the king across the board, from E4 to E5.

With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the king to F5; then rat's king advances from G7 to F7.

our hero gives check with the queen on C7.

Rat sets the king on G8, watching every square, and without hurry or fear, our hero places the king on F6. From the dark, Rat pushes the king to H8, while our hero's king takes G6, leaving F6 behind.

Rat answers by moving the king from H8 to G8. And it is checkmate: our hero ends the game on D8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 53 s
Moves
81
How it ended
checkmate
Captures (hero / opponent)
9 / 2
Material captured (hero / opponent)
13 / 2
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (81 moves) lasted longer than 68% of the games on this floor.

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