Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

our hero's pawn lands on E5 and defeats Rat's knight!

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on A3.

Rat's knight advances from C6 to E5. our hero advances the pawn from F2 to F4, and rat sets the king on F8, watching every square.

A clean strike: our hero's pawn topples the knight on E5.

From the dark, Rat pushes the king to G7, and right after that our hero's knight takes F3, leaving G1 behind. Rat answers by moving the pawn from C5 to C4; then our hero slides the knight across the board, from F3 to D4.

With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the pawn to D3, and rat's pawn advances from C7 to C5.

our hero advances the knight from D4 to F5, while rat sets the king on G8, watching every square. By taking the pawn on E7, our hero drives Rat into check.

From the dark, Rat pushes the king to F7; then our hero's knight takes C8, leaving E7 behind. Rat answers by moving the pawn from A5 to A4, and right after that our hero slides the knight across the board, from C8 to B6.

With dungeon cunning, Rat brings the pawn to C3. A clean strike: our hero's knight topples the pawn on D7.

Rat's king advances from F7 to G8. From D7 to C5, our hero's knight swallows Rat's pawn.

Rat sets the king on H7, watching every square. A clean strike: our hero's knight topples the pawn on A4.

From the dark, Rat pushes the king to G7. From A4 to C3, our hero's knight swallows Rat's pawn.

Rat answers by moving the king from G7 to F7; then our hero slides the knight across the board, from C3 to E4. With dungeon cunning, Rat brings the king to G8.

Check: our hero tightens the net by bringing the knight to F6.

Rat's king advances from G8 to F7. our hero advances the knight from F6 to G4, while rat sets the king on E6, watching every square.

Without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the king to F7; then our hero's pawn takes A5, leaving A4 behind.

Rat answers by moving the king from F7 to E6, and right after that our hero slides the pawn across the board, from A5 to A6. With dungeon cunning, Rat brings the king to F7.

With a steady hand, our hero brings the pawn to A7, while rat's king advances from F7 to F8. Promotion: on A8, our hero turns a pawn into a queen.

Rat sets the king on F7, watching every square; then without hurry or fear, our hero places the queen on C6. From the dark, Rat pushes the pawn to G5.

From F6, our hero's queen forces Rat to defend.

Rat answers by moving the king from F7 to E8. A clean strike: our hero's queen topples the pawn on G5.

With dungeon cunning, Rat brings the king to F8. our hero gives check with the queen on H6.

Rat's king advances from F8 to F7. our hero advances the queen from H6 to G5, while rat sets the king on E8, watching every square.

Without hurry or fear, our hero places the bishop on F4. From the dark, Rat pushes the king to D7.

our hero gives check with the knight on F6.

Rat answers by moving the king from D7 to C6, and right after that our hero slides the pawn across the board, from E5 to E6. With dungeon cunning, Rat brings the king to B7.

With a steady hand, our hero brings the bishop to D6, while rat's king advances from B7 to A8. our hero advances the queen from G5 to E3, and rat sets the king on B7, watching every square.

Without hurry or fear, our hero places the queen on C5. From the dark, Rat pushes the king to A8, and right after that our hero's knight takes D7, leaving F6 behind.

Rat answers by moving the king from A8 to B7. our hero gives check with the queen on B6.

With dungeon cunning, Rat brings the king to A8. Mate. our hero's queen on B8 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 13 s
Moves
71
How it ended
checkmate
Captures (hero / opponent)
8 / 0
Material captured (hero / opponent)
10 / 0
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (71 moves) lasted longer than 58% of the games on this floor.

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