Battle chronicle
In the depths of Sewers, our hero faces Rat.
With an adventurer's precision, our hero takes the rival knight on F3.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
From B2 to A3, our hero's pawn swallows Rat's pawn.
With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the knight to F3, while rat's knight advances from C6 to A7.
our hero advances the knight from F3 to E5, and rat sets the king on G7, watching every square. A clean strike: our hero's knight topples the pawn on D7.
From the dark, Rat pushes the king to H7. From D7 to C5, our hero's knight swallows Rat's pawn.
Rat answers by moving the king from H7 to G7; then our hero slides the knight across the board, from C5 to A4. With dungeon cunning, Rat brings the knight to C6.
With a steady hand, our hero brings the knight to B6, and rat's king advances from G7 to F7. our hero advances the knight from B6 to D5, while rat sets the knight on D4, watching every square.
Without hurry or fear, our hero places the pawn on E3. Rat's knight reaches F3 and threatens our hero's king.
our hero's king takes E2, leaving E1 behind. Rat answers by moving the king from F7 to G7. From E2 to F3, our hero's king swallows Rat's knight.
With dungeon cunning, Rat brings the king to H7. A clean strike: our hero's knight topples the pawn on C7.
Rat's king advances from H7 to G8. our hero advances the knight from C7 to D5, and rat sets the pawn on E5, watching every square.
Without hurry or fear, our hero places the knight on B6. From the dark, Rat pushes the king to H8, and right after that our hero's pawn takes D4, leaving D2 behind.
Rat answers by moving the king from H8 to H7. A clean strike: our hero's pawn topples the pawn on E5.
With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the pawn to E6, and rat's king advances from G8 to G7.
our hero advances the pawn from E6 to E7, while rat sets the pawn on G5, watching every square. Promotion: on E8, our hero turns a pawn into a queen.
Check from Rat: the pawn plants itself on G4.
A clean strike: our hero's king topples the pawn on G4.
Rat answers by moving the king from G7 to F6. Check: our hero tightens the net by bringing the knight to D7.
With dungeon cunning, Rat brings the king to G7. our hero gives check with the queen on F8.
Rat's king advances from G7 to G6. From F6, our hero's queen forces Rat to defend.
Rat sets the king on H7, watching every square; then without hurry or fear, our hero places the king on G5. From the dark, Rat pushes the king to G8.
our hero gives check with the queen on F8.
Rat answers by moving the king from G8 to H7; then our hero slides the king across the board, from G5 to H5. With dungeon cunning, Rat brings the pawn to A4.
our hero delivers the final mate from F6.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 56 s
- Moves
- 53
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 0
- Material captured (hero / opponent)
- 9 / 0
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2648 finished games (1126 wins, 428 losses, 1094 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (53 moves) lasted longer than 35% of the games on this floor.