Battle chronicle

The duel begins: our hero against Spider on floor 3.

our hero's king lands on D1 and defeats Spider's knight!

The duel ends in a draw: our hero and Spider withdraw.

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The battle, move by move

our hero slides the pawn across the board, from G2 to G3; then with dungeon cunning, Spider brings the pawn to C5. With a steady hand, our hero brings the pawn to G4, and right after that spider's knight advances from E4 to F2.

our hero advances the king from E1 to E2. A cruel blow: Spider's knight captures our hero's pawn on G4.

Without hurry or fear, our hero places the king on F1. From the dark, Spider pushes the pawn to A5, and our hero's king takes E1, leaving F1 behind.

Spider answers by moving the knight from G4 to F2, while our hero slides the king across the board, from E1 to E2. our hero activates Backstab and silently removes a threat from Spider.

With dungeon cunning, Spider brings the knight to D1. our hero captures the enemy knight: the king leaps from E2 to D1.

Spider's king advances from E8 to F7, and right after that our hero advances the king from D1 to C2. Spider sets the pawn on A3, watching every square.

our hero captures the enemy pawn: the king leaps from C2 to C3.

From the dark, Spider pushes the king to G8. our hero's king takes B3, leaving C3 behind, and spider answers by moving the king from G8 to F7.

our hero captures the enemy pawn: the king leaps from B3 to A3.

With dungeon cunning, Spider brings the pawn to A4. our hero claims the enemy pawn by landing on A4.

Spider's king advances from F7 to E6; then our hero advances the king from A4 to B5. Spider sets the king on D6, watching every square.

Without hurry or fear, our hero places the king on C4, and from the dark, Spider pushes the pawn to E6. our hero's king takes D3, leaving C4 behind.

Spider gives check with the pawn on E4.

our hero claims the enemy pawn by landing on E4.

Spider's pawn reaches F5 and threatens our hero's king.

With a steady hand, our hero brings the king to F4. Check from Spider: the pawn plants itself on E5.

our hero claims the enemy pawn by landing on F5.

our hero activates Backstab and silently removes a threat from Spider.

Spider sets the king on D5, watching every square, while without hurry or fear, our hero places the king on F6. From the dark, Spider pushes the king to C6, and our hero's king takes E5, leaving F6 behind.

Spider answers by moving the king from C6 to B5. our hero slides the king across the board, from E5 to D5, and right after that with dungeon cunning, Spider brings the king to A5.

our hero claims the enemy pawn by landing on C5.

Draw. The dungeon keeps the names of our hero and Spider.

Game details

Hero's colour
White
Time control
10+0
Actual duration
35 s
Moves
43
How it ended
draw
Captures (hero / opponent)
7 / 1
Material captured (hero / opponent)
9 / 1
First capture
move 3
Skills used
2

Floor 3 statistics

Against Spider, heroes have won 43% of 961 finished games (414 wins, 153 losses, 394 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.

This game (43 moves) lasted longer than 26% of the games on this floor.

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