Battle chronicle
In the depths of Sewers, our hero faces Spider.
our hero's bishop lands on C3 and defeats Spider's knight!
Checkmate! our hero topples Spider and claims victory.
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The battle, move by move
From D2 to E3, our hero's pawn swallows Spider's pawn.
From the dark, Spider pushes the king to D8. A clean strike: our hero's pawn topples the pawn on C3.
Spider advances to C3 and claims our pawn.
our hero slides the bishop across the board, from C1 to B2, and with dungeon cunning, Spider brings the pawn to E4. A clean strike: our hero's bishop topples the knight on C3.
Spider's pawn advances from E7 to E5. our hero advances the pawn from F2 to F4, and spider sets the king on C8, watching every square.
A clean strike: our hero's pawn topples the pawn on E5.
Spider advances to E5 and claims our pawn.
From C3 to E5, our hero's bishop swallows Spider's pawn.
Spider answers by moving the king from C8 to B7; then our hero slides the knight across the board, from G1 to H3. With dungeon cunning, Spider brings the king to C6.
With a steady hand, our hero brings the knight to G5, and spider's king advances from C6 to D7. A clean strike: our hero's knight topples the pawn on E4.
Spider sets the pawn on C5, watching every square. By taking the pawn on C5, our hero drives Spider into check.
From the dark, Spider pushes the king to C6. A clean strike: our hero's knight topples the pawn on A4.
Spider answers by moving the king from C6 to D7. Check: our hero tightens the net by bringing the knight to C5.
With dungeon cunning, Spider brings the king to E8. A clean strike: our hero's knight topples the pawn on A6.
Spider's king advances from E8 to F8. our hero advances the knight from A6 to C5, and spider sets the king on E8, watching every square.
Without hurry or fear, our hero places the pawn on A4. From the dark, Spider pushes the king to F7, and right after that our hero's pawn takes A5, leaving A4 behind.
Spider answers by moving the king from F7 to E8; then our hero slides the pawn across the board, from A5 to A6. With dungeon cunning, Spider brings the king to F7.
With a steady hand, our hero brings the pawn to A7, and spider's king advances from F7 to E8. Promotion: on A8, our hero turns a pawn into a queen.
Spider sets the king on E7, watching every square. From D6, our hero's bishop forces Spider to defend.
From the dark, Spider pushes the king to F7; then our hero's knight takes E4, leaving C5 behind. Spider answers by moving the king from F7 to G7, and right after that our hero slides the pawn across the board, from C2 to C4.
With dungeon cunning, Spider brings the king to H7. With a steady hand, our hero brings the pawn to C5, while spider's king advances from H7 to G7.
our hero advances the pawn from C5 to C6, and spider sets the king on G6, watching every square. Without hurry or fear, our hero places the pawn on C7.
From the dark, Spider pushes the king to H6. Promotion: on C8, our hero turns a pawn into a queen.
Spider answers by moving the king from H6 to G6. Check: our hero tightens the net by bringing the queen to E6.
With dungeon cunning, Spider brings the king to G7. our hero gives check with the queen on A7.
Spider's king advances from G7 to H8. our hero advances the queen from E6 to E7, while spider sets the king on G8, watching every square.
our hero delivers the final mate from E8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 58 s
- Moves
- 61
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 11 / 2
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 961 finished games (414 wins, 153 losses, 394 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.
This game (61 moves) lasted longer than 52% of the games on this floor.