Battle chronicle
The duel begins: our hero against Spider on floor 3.
our hero's knight lands on C1 and defeats Spider's queen!
The duel ends in a draw: our hero and Spider withdraw.
Loading…
The battle, move by move
With a steady hand, our hero brings the knight to E2; then spider's pawn advances from C3 to C2. our hero advances the knight from E2 to C1, and right after that spider sets the pawn on A3, watching every square.
Without hurry or fear, our hero places the knight on A2. our hero activates Backstab and silently removes a threat from Spider.
On C1, Spider promotes and gains a reinforcing queen.
our hero claims the enemy queen by landing on C1.
Spider answers by moving the pawn from G6 to G5; then our hero slides the knight across the board, from C1 to E2. With dungeon cunning, Spider brings the king to D8, and right after that with a steady hand, our hero brings the knight to G3.
Spider's knight advances from E4 to D2; then our hero advances the knight from G3 to E4. From the shadows, Backstab. Spider loses a piece to our hero's blade.
Spider sets the knight on E8, watching every square. our hero claims the enemy knight by landing on D2.
From the dark, Spider pushes the king to D7, while our hero's knight takes F3, leaving D2 behind. Spider answers by moving the pawn from G5 to G4.
our hero slides the knight across the board, from F3 to G5. From the shadows, Backstab. Spider loses a piece to our hero's blade.
With dungeon cunning, Spider brings the knight to D6, and right after that with a steady hand, our hero brings the knight to E4. A cruel blow: Spider's knight captures our hero's knight on E4.
our hero advances the pawn from G2 to G4, while spider sets the knight on C3, watching every square. Without hurry or fear, our hero places the pawn on G5, and from the dark, Spider pushes the king to D8.
our hero's pawn takes G6, leaving G5 behind. Spider answers by moving the knight from C3 to D5, and right after that our hero slides the pawn across the board, from G6 to G7.
With dungeon cunning, Spider brings the pawn to A5. our hero's pawn crowns on G8 and becomes a queen.
Spider's king advances from D8 to D7. our hero captures the knight on D5 and leaves Spider in check.
Spider sets the king on E8, watching every square. our hero claims the enemy pawn by landing on A5.
From the dark, Spider pushes the pawn to C6, and right after that our hero's queen takes C3, leaving A5 behind. Spider answers by moving the king from E8 to D7.
our hero claims the enemy pawn by landing on E3.
With dungeon cunning, Spider brings the king to E8, and right after that with a steady hand, our hero brings the king to D2. Spider's king advances from E8 to D7.
our hero advances the king from D2 to D3, while spider sets the pawn on E6, watching every square. Without hurry or fear, our hero places the king on D4, and from the dark, Spider pushes the king to D6.
From E5, our hero's queen forces Spider to defend.
Spider answers by moving the king from D6 to E7, and right after that our hero slides the king across the board, from D4 to C5. With dungeon cunning, Spider brings the king to D7; then with a steady hand, our hero brings the king to D4.
Spider's king advances from D7 to D8. our hero captures the enemy pawn: the queen leaps from E5 to E6.
Spider sets the king on C7, watching every square. Without hurry or fear, our hero places the king on C5, while from the dark, Spider pushes the king to D8.
our hero captures the enemy pawn: the queen leaps from E6 to C6.
Spider answers by moving the king from D8 to E7; then our hero slides the king across the board, from C5 to D5. With dungeon cunning, Spider brings the king to F7, and right after that with a steady hand, our hero brings the king to E5.
Spider's king advances from F7 to G7. our hero advances the king from E5 to F5, while spider sets the king on F8, watching every square.
From F6, our hero's queen forces Spider to defend.
From the dark, Spider pushes the king to E8; then our hero's king takes E6, leaving F5 behind.
Draw. The dungeon keeps the names of our hero and Spider.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 10 s
- Moves
- 67
- How it ended
- stalemate
- Captures (hero / opponent)
- 7 / 1
- Material captured (hero / opponent)
- 19 / 3
- First capture
- move 3
- Skills used
- 3
Floor 3 statistics
Against Spider, heroes have won 43% of 961 finished games (414 wins, 153 losses, 394 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.
This game (67 moves) lasted longer than 59% of the games on this floor.