Battle chronicle
A new legend is written: our hero challenges Slug on floor 2.
With an adventurer's precision, our hero takes the rival knight on G3.
Slug falls to our hero's mate. The legend grows.
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The battle, move by move
our hero claims the enemy knight by landing on G3.
From the dark, Slug pushes the bishop to A3. our hero captures the enemy bishop: the bishop leaps from C1 to A3.
Slug answers by moving the pawn from E5 to E4, while our hero slides the bishop across the board, from A3 to B4. With dungeon cunning, Slug brings the pawn to H5.
our hero captures the enemy pawn: the bishop leaps from B4 to C3.
Slug's pawn advances from H5 to H4. our hero claims the enemy pawn by landing on H4.
Slug sets the pawn on D5, watching every square, and without hurry or fear, our hero places the bishop on E5. From the dark, Slug pushes the pawn to D4, while our hero's pawn takes C3, leaving C2 behind.
Slug answers by moving the pawn from H7 to H5. our hero captures the enemy pawn: the pawn leaps from C3 to D4.
With dungeon cunning, Slug brings the king to F8. With a steady hand, our hero brings the king to D2, and right after that slug's king advances from F8 to E8.
our hero advances the king from D2 to E3; then slug sets the pawn on G3, watching every square. our hero claims the enemy pawn by landing on G3.
From the dark, Slug pushes the king to D7, and our hero's pawn takes F3, leaving F2 behind. Slug answers by moving the king from D7 to D8, while our hero slides the bishop across the board, from G3 to E5.
With dungeon cunning, Slug brings the king to D7. With a steady hand, our hero brings the pawn to G4; then slug's king advances from D7 to C6.
our hero claims the enemy pawn by landing on H5.
Slug sets the king on B7, watching every square, and without hurry or fear, our hero places the pawn on H6. From the dark, Slug pushes the king to C6, while our hero's pawn takes H7, leaving H6 behind.
Slug's pawn falls on F3 and tears the pawn from our hero.
our hero captures the enemy pawn: the king leaps from E3 to F3.
With dungeon cunning, Slug brings the king to B7. our hero's pawn crowns on H8 and becomes a queen.
Slug's king advances from B7 to A6. our hero advances the queen from H8 to B8; then slug sets the king on A5, watching every square.
Check: our hero tightens the net by bringing the bishop to C7.
From the dark, Slug pushes the king to A6. And it is checkmate: our hero ends the game on B6.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 31 s
- Moves
- 43
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 1
- Material captured (hero / opponent)
- 12 / 1
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (43 moves) lasted longer than 25% of the games on this floor.