Battle chronicle
our hero draws pieces against Slug. The dungeon watches in silence.
our hero answers with fury: the king leaps from C2 to D1 and captures the enemy queen.
In the end, our hero delivers checkmate and Slug flees the board.
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The battle, move by move
A clean strike: our hero's pawn topples the bishop on C3.
From the dark, Slug pushes the king to D8, and right after that our hero's bishop takes G5, leaving C1 behind. Slug answers by moving the king from D8 to C7.
A clean strike: our hero's bishop topples the knight on F6.
Slug advances to A2 and claims our pawn.
With a steady hand, our hero brings the bishop to E7, and slug's king advances from C7 to B8. By taking the pawn on D6, our hero drives Slug into check.
Slug sets the king on C8, watching every square, and right after that without hurry or fear, our hero places the king on D1. Slug's pawn crowns on A1 and a hostile queen is born.
our hero's king takes C2, leaving D1 behind. Slug gives check with the queen on D1.
From C2 to D1, our hero's king swallows Slug's queen.
With dungeon cunning, Slug brings the king to D7. With a steady hand, our hero brings the bishop to B8, while slug's king advances from D7 to D8.
our hero advances the bishop from B8 to A7, and slug sets the king on C8, watching every square. A clean strike: our hero's bishop topples the pawn on B6.
From the dark, Slug pushes the pawn to B4. From B6 to C5, our hero's bishop swallows Slug's pawn.
Slug answers by moving the king from C8 to D8. A clean strike: our hero's bishop topples the pawn on B4.
With dungeon cunning, Slug brings the pawn to F5. With a steady hand, our hero brings the bishop to D6, and slug's king advances from D8 to C8.
our hero advances the pawn from H2 to H3, while slug sets the pawn on E3, watching every square. Without hurry or fear, our hero places the bishop on C5.
From the dark, Slug pushes the pawn to F4; then our hero's king takes E1, leaving D1 behind. Slug answers by moving the pawn from F4 to F3.
From G2 to F3, our hero's pawn swallows Slug's pawn.
With dungeon cunning, Slug brings the pawn to E2. A clean strike: our hero's king topples the pawn on E2.
Slug's king advances from C8 to C7. From F3 to G4, our hero's pawn swallows Slug's pawn.
Slug sets the king on B8, watching every square; then without hurry or fear, our hero places the pawn on G5. From the dark, Slug pushes the king to A8, and right after that our hero's pawn takes B4, leaving B2 behind.
Slug answers by moving the king from A8 to B7; then our hero slides the pawn across the board, from H3 to H4. With dungeon cunning, Slug brings the king to C8.
With a steady hand, our hero brings the pawn to H5, and slug's king advances from C8 to C7. our hero advances the pawn from H5 to H6, while slug sets the king on D8, watching every square.
Without hurry or fear, our hero places the pawn on H7. From the dark, Slug pushes the king to C8.
Promotion: on H8, our hero turns a pawn into a queen.
Slug answers by moving the king from C8 to C7, and right after that our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Slug brings the king to C6.
With a steady hand, our hero brings the bishop to A7, while slug's king advances from C6 to B7. our hero advances the bishop from A7 to D4, and slug sets the king on C6, watching every square.
Without hurry or fear, our hero places the pawn on G7. From the dark, Slug pushes the king to D7. Promotion: on G8, our hero turns a pawn into a queen.
Slug answers by moving the king from D7 to E7; then our hero slides the queen across the board, from G8 to C8. With dungeon cunning, Slug brings the king to F7.
Mate. our hero's queen on H7 leaves Slug with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 24 s
- Moves
- 67
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 1
- Material captured (hero / opponent)
- 22 / 1
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (67 moves) lasted longer than 61% of the games on this floor.