Battle chronicle
The duel begins: our hero against Slug on floor 2.
our hero's pawn lands on C3 and defeats Slug's bishop!
Checkmate! our hero topples Slug and claims victory.
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The battle, move by move
our hero captures the enemy bishop: the pawn leaps from D2 to C3.
A cruel blow: Slug's pawn captures our hero's pawn on C2.
our hero advances the king from E1 to D2, and right after that slug sets the knight on D5, watching every square. our hero captures the enemy pawn: the king leaps from D2 to C2.
From the dark, Slug pushes the knight to F6, while our hero's pawn takes E3, leaving E2 behind. Slug answers by moving the king from E8 to E7, and our hero slides the pawn across the board, from G2 to G3.
With dungeon cunning, Slug brings the knight to H5. With a steady hand, our hero brings the pawn to B4, and right after that slug's knight advances from H5 to F4.
our hero captures the enemy knight: the pawn leaps from G3 to F4.
Slug sets the pawn on F5, watching every square. our hero claims the enemy pawn by landing on C5.
From the dark, Slug pushes the king to E6. our hero captures the enemy pawn: the pawn leaps from C5 to B6.
Slug answers by moving the pawn from D6 to D5, while our hero slides the pawn across the board, from B6 to B7. With dungeon cunning, Slug brings the pawn to B4.
With a steady hand, our hero brings the king to B3; then slug's king advances from E6 to D7. our hero claims the enemy pawn by landing on B4.
Slug sets the king on E7, watching every square. our hero's pawn crowns on B8 and becomes a queen.
From the dark, Slug pushes the king to F7, while our hero's queen takes B6, leaving B8 behind. Slug answers by moving the pawn from D5 to D4.
our hero captures the enemy pawn: the pawn leaps from C3 to D4.
With dungeon cunning, Slug brings the king to F8. With a steady hand, our hero brings the king to C5, and right after that slug's king advances from F8 to G7.
our hero advances the king from C5 to D5; then slug sets the king on H7, watching every square. Without hurry or fear, our hero places the king on E5.
From the dark, Slug pushes the pawn to G3. our hero captures the enemy pawn: the pawn leaps from F2 to G3.
Slug answers by moving the king from H7 to G7. our hero claims the enemy pawn by landing on F5.
With dungeon cunning, Slug brings the king to H7. From B7, our hero's queen forces Slug to defend.
Slug's king advances from H7 to H6. Check: our hero tightens the net by bringing the queen to B6.
Slug sets the king on H5, watching every square. And it is checkmate: our hero ends the game on G6.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 53 s
- Moves
- 45
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 13 / 1
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (45 moves) lasted longer than 28% of the games on this floor.