Battle chronicle
The duel begins: our hero against Spider on floor 3.
With an adventurer's precision, our hero takes the rival knight on E4.
Draw. The dungeon keeps the names of our hero and Spider.
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The battle, move by move
our hero advances the king from E1 to D1; then spider sets the knight on D7, watching every square. Without hurry or fear, our hero places the king on C1.
From the dark, Spider pushes the pawn to E6, and our hero's king takes B1, leaving C1 behind. Spider's knight reaches D2 and threatens our hero's king.
our hero slides the king across the board, from B1 to C2, and right after that with dungeon cunning, Spider brings the knight to E4. With a steady hand, our hero brings the king to C1; then spider's pawn advances from C3 to C2.
our hero claims the enemy pawn by landing on C2.
Spider sets the knight on F6, watching every square, and without hurry or fear, our hero places the king on B2. Check from Spider: the pawn plants itself on A3.
our hero's king takes A2, leaving B2 behind. Spider gives check with the knight on C3.
our hero captures the enemy pawn: the king leaps from A2 to A3.
With dungeon cunning, Spider brings the king to E7. With a steady hand, our hero brings the king to B4, and right after that spider's knight advances from F6 to G4.
our hero advances the king from B4 to A5; then spider sets the knight on F2, watching every square. our hero claims the enemy pawn by landing on A6.
From the dark, Spider pushes the king to D8, and our hero's king takes B7, leaving A6 behind. Spider answers by moving the knight from C3 to E4, while our hero slides the king across the board, from B7 to C6.
With dungeon cunning, Spider brings the knight to G3. With a steady hand, our hero brings the king to C5; then spider's knight advances from F2 to D1.
our hero advances the king from C5 to C4, and right after that spider sets the knight on E4, watching every square. Without hurry or fear, our hero places the king on D3.
From the dark, Spider pushes the king to E7. our hero claims the enemy knight by landing on E4.
Spider's knight reaches C3 and threatens our hero's king.
our hero captures the enemy pawn: the king leaps from E4 to E5.
With dungeon cunning, Spider brings the pawn to C5. With a steady hand, our hero brings the king to F4. Spider gives check with the pawn on G5.
our hero captures the enemy pawn: the king leaps from F4 to E3.
Spider sets the pawn on G4, watching every square, while without hurry or fear, our hero places the king on F2. From the dark, Spider pushes the knight to A4, and our hero's king takes G3, leaving F2 behind.
Spider answers by moving the pawn from E6 to E5. our hero claims the enemy pawn by landing on G4.
With dungeon cunning, Spider brings the king to D6. With a steady hand, our hero brings the king to F3; then spider's knight advances from A4 to C3.
our hero advances the king from F3 to E3, and right after that spider sets the pawn on C4, watching every square. Without hurry or fear, our hero places the king on D2.
From the dark, Spider pushes the knight to B5, while our hero's king takes C2, leaving D2 behind. Spider answers by moving the king from D6 to C7, and our hero slides the pawn across the board, from E2 to E3.
With dungeon cunning, Spider brings the knight to A7. With a steady hand, our hero brings the pawn to E4, and right after that spider's king advances from C7 to C8.
our hero advances the king from C2 to C3. Check from Spider: the knight plants itself on B5.
our hero claims the enemy pawn by landing on C4.
Spider gives check with the knight on D6.
our hero's king takes D5, leaving C4 behind. Spider answers by moving the knight from D6 to F7, while our hero slides the king across the board, from D5 to E6.
With dungeon cunning, Spider brings the knight to H6. our hero captures the enemy pawn: the king leaps from E6 to E5.
Spider gives check with the knight on G4.
our hero advances the king from E5 to F4, and right after that spider sets the knight on H2, watching every square. Without hurry or fear, our hero places the pawn on E5.
From the dark, Spider pushes the king to C7, while our hero's pawn takes E6, leaving E5 behind. Spider answers by moving the knight from H2 to G4, and our hero slides the pawn across the board, from E6 to E7.
With dungeon cunning, Spider brings the knight to E5. our hero claims the enemy knight by landing on E5.
Spider's king advances from C7 to D7. our hero advances the king from E5 to F6; then spider sets the king on E8, watching every square.
Without hurry or fear, our hero places the king on E6.
Neither our hero nor Spider claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 49 s
- Moves
- 83
- How it ended
- stalemate
- Captures (hero / opponent)
- 10 / 0
- Material captured (hero / opponent)
- 14 / 0
- First capture
- move 5
Floor 3 statistics
Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (83 moves) lasted longer than 80% of the games on this floor.