Battle chronicle

A new legend is written: our hero challenges Spider on floor 3.

our hero's bishop lands on G1 and defeats Spider's queen!

The duel ends in a draw: our hero and Spider withdraw.

Loading…

The battle, move by move

our hero claims the enemy pawn by landing on C3.

After toppling the pawn on F2, Spider threatens our hero's king.

With a steady hand, our hero brings the king to F1; then spider's king advances from E8 to D8. our hero advances the bishop from C1 to E3.

On G1, Spider promotes and gains a reinforcing queen.

our hero captures the enemy queen: the bishop leaps from E3 to G1.

From the dark, Spider pushes the pawn to A3, while our hero's king takes E1, leaving F1 behind. Spider answers by moving the pawn from A3 to A2, and our hero slides the king across the board, from E1 to D1.

With dungeon cunning, Spider brings the king to D7. With a steady hand, our hero brings the king to C1, and right after that spider's knight advances from E4 to D6.

our hero advances the king from C1 to B2; then spider sets the king on C6, watching every square. our hero claims the enemy pawn by landing on A2.

From the dark, Spider pushes the king to B5, and our hero's king takes B2, leaving A2 behind. Spider's knight reaches C4 and threatens our hero's king.

our hero slides the king across the board, from B2 to B3, and right after that with dungeon cunning, Spider brings the knight to G4. With a steady hand, our hero brings the pawn to E4.

Spider gives check with the knight on D2.

our hero advances the king from B3 to C2, and right after that spider sets the knight on F1, watching every square. Without hurry or fear, our hero places the king on D1.

Check from Spider: the knight plants itself on E3.

our hero's king takes E2, leaving D1 behind. Spider answers by moving the king from B5 to C6. our hero captures the enemy knight: the bishop leaps from G1 to E3.

A cruel blow: Spider's knight captures our hero's bishop on E3.

our hero claims the enemy knight by landing on E3.

Spider's king advances from C6 to B6. our hero advances the king from E3 to F3; then spider sets the king on C5, watching every square.

Without hurry or fear, our hero places the king on G4. From the dark, Spider pushes the pawn to A5, and our hero's king takes F3, leaving G4 behind.

Spider answers by moving the king from C5 to C4, while our hero slides the king across the board, from F3 to E2. Spider's king falls on C3 and tears the pawn from our hero.

With a steady hand, our hero brings the king to D1; then spider's king advances from C3 to B2. our hero advances the king from D1 to D2, and right after that spider sets the king on A2, watching every square.

Without hurry or fear, our hero places the king on C2. From the dark, Spider pushes the pawn to E6, while our hero's king takes C3, leaving C2 behind.

Spider answers by moving the pawn from C7 to C5, and our hero slides the king across the board, from C3 to C2. With dungeon cunning, Spider brings the pawn to A4.

With a steady hand, our hero brings the king to C3, and right after that spider's king advances from A2 to A1. our hero advances the king from C3 to C2; then spider sets the king on A2, watching every square.

Without hurry or fear, our hero places the king on C3. From the dark, Spider pushes the king to A1, and our hero's king takes C2, leaving C3 behind.

Spider answers by moving the king from A1 to A2.

Draw. The dungeon keeps the names of our hero and Spider.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 55 s
Moves
60
How it ended
draw
Captures (hero / opponent)
5 / 4
Material captured (hero / opponent)
17 / 8
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (60 moves) lasted longer than 52% of the games on this floor.

More from floor 3