Battle chronicle
our hero draws pieces against Spider. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival knight on C2.
Draw. The dungeon keeps the names of our hero and Spider.
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The battle, move by move
Without hurry or fear, our hero places the king on D1. Check from Spider: the knight plants itself on F2.
our hero's king takes C2, leaving D1 behind. Spider answers by moving the pawn from E7 to E6.
A clean strike: our hero's king topples the pawn on C3.
With dungeon cunning, Spider brings the knight to H1. With a steady hand, our hero brings the king to B2. Check from Spider: the pawn plants itself on A3.
our hero advances the king from B2 to A2, while spider sets the king on D7, watching every square. From A2 to A3, our hero's king swallows Spider's pawn.
From the dark, Spider pushes the pawn to C5; then our hero's king takes B3, leaving A3 behind. Spider answers by moving the king from D7 to D6, and right after that our hero slides the king across the board, from B3 to C3.
With dungeon cunning, Spider brings the pawn to F5. With a steady hand, our hero brings the king to C4, while spider's knight advances from H1 to F2.
our hero advances the king from C4 to B3, and spider sets the knight on D3, watching every square. Without hurry or fear, our hero places the king on C3.
From the dark, Spider pushes the knight to B4, and right after that our hero's king takes C4, leaving C3 behind. Spider answers by moving the knight from B4 to C2; then our hero slides the king across the board, from C4 to D3.
Check from Spider: the pawn plants itself on C4.
From D3 to C4, our hero's king swallows Spider's pawn.
Spider's king advances from D6 to E7. our hero advances the king from C4 to C3, while spider sets the king on F6, watching every square.
From C3 to C2, our hero's king swallows Spider's knight.
From the dark, Spider pushes the king to G7; then our hero's king takes B3, leaving C2 behind. Spider answers by moving the king from G7 to H6, and right after that our hero slides the king across the board, from B3 to A4.
With dungeon cunning, Spider brings the pawn to F4. With a steady hand, our hero brings the king to B3, while spider's king advances from H6 to G6.
our hero advances the king from B3 to C2, and spider sets the pawn on F3, watching every square. Without hurry or fear, our hero places the king on D3.
From the dark, Spider pushes the king to F7. From D3 to E3, our hero's king swallows Spider's pawn.
Spider moves the pawn from F3 to E2 and topples our hero's pawn.
A clean strike: our hero's king topples the pawn on E2.
With dungeon cunning, Spider brings the king to G6. With a steady hand, our hero brings the king to E3, and spider's king advances from G6 to F5.
our hero advances the king from E3 to D3. Check from Spider: the pawn plants itself on E4.
Without hurry or fear, our hero places the king on D4. From the dark, Spider pushes the king to F4; then our hero's king takes C4, leaving D4 behind.
Spider answers by moving the king from F4 to G3, and right after that our hero slides the king across the board, from C4 to D4. With dungeon cunning, Spider brings the king to F4.
With a steady hand, our hero brings the king to C4, while spider's pawn advances from A6 to A5. our hero advances the king from C4 to B5, and spider sets the king on E5, watching every square.
A clean strike: our hero's king topples the pawn on A5.
From the dark, Spider pushes the king to F4, and right after that our hero's king takes B4, leaving A5 behind. Spider answers by moving the king from F4 to G5; then our hero slides the king across the board, from B4 to C3.
With dungeon cunning, Spider brings the king to G6. With a steady hand, our hero brings the king to D4, and spider's king advances from G6 to H7.
A clean strike: our hero's king topples the pawn on E4.
Spider sets the king on G8, watching every square, and right after that without hurry or fear, our hero places the king on E5. From the dark, Spider pushes the king to F8.
A clean strike: our hero's king topples the pawn on E6.
Neither our hero nor Spider claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 22 s
- Moves
- 73
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 11 / 1
- First capture
- move 2
Floor 3 statistics
Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (73 moves) lasted longer than 68% of the games on this floor.