Battle chronicle
our hero draws pieces against Spider. The dungeon watches in silence.
our hero answers with fury: the king leaps from E3 to F3 and captures the enemy knight.
Neither our hero nor Spider claims victory. A draw on the board.
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The battle, move by move
A clean strike: our hero's bishop topples the pawn on E3.
Spider's pawn advances from A4 to A3. our hero advances the bishop from E3 to G5, and spider sets the pawn on C5, watching every square.
Without hurry or fear, our hero places the pawn on F3. Spider advances to G5 and claims our bishop.
our hero's king takes E2, leaving E1 behind. Spider answers by moving the pawn from C5 to C4; then our hero slides the king across the board, from E2 to E3.
With dungeon cunning, Spider brings the king to F7. With a steady hand, our hero brings the pawn to F4, and spider's knight advances from G5 to F3.
A clean strike: our hero's king topples the knight on F3.
Spider gives check with the pawn on E4.
Without hurry or fear, our hero places the king on E3. From the dark, Spider pushes the pawn to G5.
A clean strike: our hero's pawn topples the pawn on G5.
Spider answers by moving the knight from F6 to H5. From E3 to E4, our hero's king swallows Spider's pawn.
With dungeon cunning, Spider brings the king to G6. With a steady hand, our hero brings the king to D4, while spider's king advances from G6 to F7.
From D4 to C4, our hero's king swallows Spider's pawn.
Spider sets the king on G6, watching every square. A clean strike: our hero's king topples the pawn on C3.
From the dark, Spider pushes the knight to F4, and right after that our hero's pawn takes G3, leaving G2 behind. Spider's knight reaches D5 and threatens our hero's king.
our hero slides the king across the board, from C3 to B3. Spider advances to G5 and claims our pawn.
From B3 to A3, our hero's king swallows Spider's pawn.
Spider's king advances from G5 to F5. our hero advances the king from A3 to B3, while spider sets the king on E5, watching every square.
Without hurry or fear, our hero places the king on C4. From the dark, Spider pushes the knight to B4.
A clean strike: our hero's king topples the knight on B4.
Spider answers by moving the king from E5 to F5, and right after that our hero slides the king across the board, from B4 to A5. With dungeon cunning, Spider brings the pawn to E5.
A clean strike: our hero's king topples the pawn on A6.
Spider's pawn advances from E5 to E4. our hero advances the pawn from C2 to C3, and spider sets the king on G5, watching every square.
Without hurry or fear, our hero places the pawn on C4. From the dark, Spider pushes the king to F6, and right after that our hero's pawn takes C5, leaving C4 behind.
Spider answers by moving the king from F6 to E6; then our hero slides the king across the board, from A6 to B6. With dungeon cunning, Spider brings the king to E7.
With a steady hand, our hero brings the pawn to C6, and spider's pawn advances from E4 to E3. our hero advances the pawn from C6 to C7, while spider sets the pawn on E2, watching every square.
Without hurry or fear, our hero places the king on C6. From the dark, Spider pushes the king to E8.
Promotion: on C8, our hero turns a pawn into a queen.
Spider answers by moving the king from E8 to E7. our hero gives check with the queen on D7.
With dungeon cunning, Spider brings the king to F8. With a steady hand, our hero brings the queen to E6. Spider's pawn crowns on E1 and a hostile knight is born.
From E6 to E1, our hero's queen swallows Spider's knight.
Spider sets the king on G8, watching every square. our hero gives check with the queen on E8.
From the dark, Spider pushes the king to H7. From E7, our hero's queen forces Spider to defend.
Spider answers by moving the king from H7 to H8; then our hero slides the king across the board, from C6 to D6. With dungeon cunning, Spider brings the king to G8.
With a steady hand, our hero brings the king to E6, and spider's king advances from G8 to H8. our hero advances the queen from E7 to F7.
The duel ends in a draw: our hero and Spider withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 32 s
- Moves
- 73
- How it ended
- stalemate
- Captures (hero / opponent)
- 10 / 2
- Material captured (hero / opponent)
- 16 / 4
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (73 moves) lasted longer than 68% of the games on this floor.