Battle chronicle
The duel begins: our hero against Spider on floor 3.
Spider advances its knight to D7 and claims our knight.
Spider's edge closes the game: mate against our hero.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from F2 to E3.
Spider answers by moving the pawn from A4 to A3, while our hero slides the knight across the board, from G1 to E2. With dungeon cunning, Spider brings the knight to D6.
our hero captures the enemy pawn: the knight leaps from E2 to C3.
Spider's pawn advances from E5 to E4. our hero advances the king from E1 to E2, and right after that spider sets the pawn on C6, watching every square.
Without hurry or fear, our hero places the knight on A4. From the dark, Spider pushes the king to F7, while our hero's knight takes B6, leaving A4 behind.
Spider answers by moving the king from F7 to G8, and our hero slides the knight across the board, from B6 to D7. With dungeon cunning, Spider brings the knight to B5.
With a steady hand, our hero brings the pawn to C3. Spider gives check with the knight on D4.
our hero captures the enemy knight: the pawn leaps from C3 to D4.
A cruel blow: Spider's knight captures our hero's knight on D7.
Without hurry or fear, our hero places the king on D2. From the dark, Spider pushes the pawn to C5, and our hero's king takes C3, leaving D2 behind.
Spider answers by moving the knight from D7 to F6, while our hero slides the king across the board, from C3 to B3. With dungeon cunning, Spider brings the knight to E8.
our hero captures the enemy pawn: the king leaps from B3 to A3.
Spider's pawn advances from G6 to G5. our hero advances the king from A3 to A4, and right after that spider sets the king on G7, watching every square.
Without hurry or fear, our hero places the king on A5. From the dark, Spider pushes the king to G6. our hero claims the enemy pawn by landing on A6.
Check from Spider: the knight plants itself on C7.
our hero slides the king across the board, from A6 to B6. A cruel blow: Spider's pawn captures our hero's pawn on D4.
our hero claims the enemy knight by landing on C7.
Spider's king advances from G6 to F5. our hero captures the enemy pawn: the pawn leaps from E3 to D4.
Spider sets the pawn on E3, watching every square, while without hurry or fear, our hero places the king on C6. From the dark, Spider pushes the pawn to G4, and our hero's king takes C5, leaving C6 behind.
Spider answers by moving the pawn from G4 to G3, while our hero slides the king across the board, from C5 to C4. With dungeon cunning, Spider brings the pawn to E2.
With a steady hand, our hero brings the king to D3. On E1, Spider promotes and gains a reinforcing rook.
our hero advances the king from D3 to D2, and right after that spider sets the rook on E6, watching every square. Without hurry or fear, our hero places the king on D3.
From the dark, Spider pushes the rook to H6, while our hero's pawn takes D5, leaving D4 behind. Spider answers by moving the rook from H6 to H3, and our hero slides the king across the board, from D3 to D4.
With dungeon cunning, Spider brings the rook to H2. With a steady hand, our hero brings the pawn to D6. Check from Spider: the rook plants itself on H4.
our hero advances the king from D4 to C5; then spider sets the king on E5, watching every square. Without hurry or fear, our hero places the king on C6.
Spider's pawn falls on D6 and tears the pawn from our hero.
our hero's pawn takes A4, leaving A2 behind. Spider answers by moving the rook from H4 to D4, while our hero slides the pawn across the board, from A4 to A5.
With dungeon cunning, Spider brings the rook to D2. With a steady hand, our hero brings the king to B6; then spider's pawn advances from G3 to G2.
our hero advances the pawn from A5 to A6. On G1, Spider promotes and gains a reinforcing queen.
Without hurry or fear, our hero places the king on B7. Spider gives check with the queen on G2.
our hero's king takes B8, leaving B7 behind. Spider answers by moving the king from E5 to D4, and our hero slides the pawn across the board, from A6 to A7.
With dungeon cunning, Spider brings the queen to G3. our hero's pawn crowns on A8 and becomes a queen.
Spider gives check with the rook on B2.
our hero advances the king from B8 to A7. Spider's edge falls on A3 and it is mate against our hero.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 30 s
- Moves
- 78
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 3
- Material captured (hero / opponent)
- 11 / 5
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (78 moves) lasted longer than 76% of the games on this floor.