Battle chronicle

In the depths of Sewers, our hero faces Slug.

Slug moves its king from E6 to E5 and topples our hero's knight!

In the end, our hero delivers checkmate and Slug flees the board.

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The battle, move by move

From C1 to H6, our hero's bishop swallows Slug's pawn.

With dungeon cunning, Slug brings the pawn to E4. A clean strike: our hero's pawn topples the knight on G3.

Slug's pawn advances from E6 to E5. our hero advances the knight from G1 to E2, and slug sets the pawn on E6, watching every square.

A clean strike: our hero's knight topples the pawn on C3.

From the dark, Slug pushes the bishop to B4, and right after that our hero's king takes D2, leaving E1 behind. Slug answers by moving the bishop from B4 to D6.

A clean strike: our hero's knight topples the pawn on E4.

Check from Slug: the bishop plants itself on B4.

With a steady hand, our hero brings the king to E3. Slug gives check with the bishop on D2.

A clean strike: our hero's king topples the bishop on D2.

Slug sets the king on E7, watching every square, and right after that without hurry or fear, our hero places the rook on A4. From the dark, Slug pushes the pawn to D5; then our hero's knight takes C5, leaving E4 behind.

Slug answers by moving the pawn from D5 to D4. Check: our hero tightens the net by bringing the bishop to G5.

With dungeon cunning, Slug brings the king to F8. By taking the pawn on E6, our hero drives Slug into check.

Slug's king advances from F8 to E8. From E6 to D4, our hero's knight swallows Slug's pawn.

Slug sets the pawn on H5, watching every square; then without hurry or fear, our hero places the knight on C6. From the dark, Slug pushes the king to F7, and right after that our hero's bishop takes H4, leaving G5 behind.

Slug answers by moving the king from F7 to E6. A clean strike: our hero's knight topples the pawn on E5.

Slug advances to E5 and claims our knight.

With a steady hand, our hero brings the bishop to D8, and slug's pawn advances from H5 to H4. A clean strike: our hero's bishop topples the pawn on H4.

Slug sets the king on F5, watching every square, and right after that without hurry or fear, our hero places the bishop on E7. From the dark, Slug pushes the king to G6.

By taking the pawn on G4, our hero drives Slug into check.

Slug answers by moving the king from G6 to H5. our hero gives check with the rook on H4.

With dungeon cunning, Slug brings the king to G6. With a steady hand, our hero brings the pawn to G4, while slug's king advances from G6 to F7.

our hero advances the bishop from E7 to D6, and slug sets the king on G6, watching every square. Without hurry or fear, our hero places the bishop on F4.

From the dark, Slug pushes the king to G7, and right after that our hero's pawn takes G5, leaving G4 behind. Slug answers by moving the king from G7 to G6.

Check: our hero tightens the net by bringing the rook to H6.

With dungeon cunning, Slug brings the king to G7. our hero gives check with the bishop on E5.

Slug's king advances from G7 to F7. From G6, our hero's pawn forces Slug to defend.

Slug sets the king on E7, watching every square, and right after that without hurry or fear, our hero places the pawn on G7. From the dark, Slug pushes the king to D8.

Promotion: on G8, our hero turns a pawn into a queen.

Slug answers by moving the king from D8 to D7. From G7, our hero's queen forces Slug to defend.

With dungeon cunning, Slug brings the king to D8. our hero delivers the final mate from H8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 37 s
Moves
63
How it ended
checkmate
Captures (hero / opponent)
10 / 1
Material captured (hero / opponent)
14 / 3
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1566 finished games (624 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (63 moves) lasted longer than 56% of the games on this floor.

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