Battle chronicle
A new legend is written: our hero challenges Slug on floor 2.
our hero's pawn lands on G3 and defeats Slug's knight!
The duel ends in a draw: our hero and Slug withdraw.
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The battle, move by move
our hero claims the enemy knight by landing on G3.
Slug's pawn advances from H6 to H5. our hero advances the knight from G1 to E2; then slug sets the king on F8, watching every square.
our hero claims the enemy pawn by landing on C3.
From the dark, Slug pushes the bishop to C5, and our hero's knight takes E4, leaving C3 behind. Slug answers by moving the pawn from H7 to H6.
our hero claims the enemy bishop by landing on C5.
With dungeon cunning, Slug brings the king to E8. our hero captures the enemy pawn: the bishop leaps from C1 to H6.
Slug's king advances from E8 to D8. our hero advances the bishop from H6 to G5, and right after that slug sets the pawn on H4, watching every square.
our hero captures the enemy pawn: the bishop leaps from G5 to H4.
From the dark, Slug pushes the pawn to D5. our hero captures the pawn on E6 and leaves Slug in check.
Slug answers by moving the king from D8 to D7, and our hero slides the knight across the board, from E6 to G7. With dungeon cunning, Slug brings the king to C8.
our hero claims the enemy pawn by landing on E7.
Slug's pawn advances from E5 to E4. our hero advances the knight from G7 to E6; then slug sets the king on B7, watching every square.
Without hurry or fear, our hero places the knight on D4. From the dark, Slug pushes the king to A7, and our hero's knight takes E2, leaving D4 behind.
Slug answers by moving the pawn from E4 to E3, while our hero slides the knight across the board, from E2 to D4. With dungeon cunning, Slug brings the king to A8.
With a steady hand, our hero brings the knight to C6; then slug's pawn advances from D5 to D4. our hero advances the knight from C6 to E5, and right after that slug sets the king on B8, watching every square.
our hero captures the enemy pawn: the knight leaps from E5 to G4.
From the dark, Slug pushes the king to C8. our hero claims the enemy pawn by landing on E3.
Slug answers by moving the king from C8 to B8, and our hero slides the knight across the board, from E3 to C2. With dungeon cunning, Slug brings the king to A7.
With a steady hand, our hero brings the pawn to G4, and right after that slug's king advances from A7 to B7. our hero advances the pawn from G4 to G5; then slug sets the king on B6, watching every square.
Without hurry or fear, our hero places the pawn on G6. From the dark, Slug pushes the pawn to D3, and our hero's knight takes D4, leaving C2 behind.
Slug gives check with the pawn on D2.
our hero slides the king across the board, from E1 to D1, and right after that with dungeon cunning, Slug brings the king to A5. With a steady hand, our hero brings the pawn to G7; then slug's king advances from A5 to A6.
our hero's pawn crowns on G8 and becomes a queen.
Slug sets the king on A7, watching every square, and without hurry or fear, our hero places the queen on D5. From the dark, Slug pushes the king to B8, while our hero's queen takes C6, leaving D5 behind.
Slug answers by moving the king from B8 to A7. From C5, our hero's bishop forces Slug to defend.
With dungeon cunning, Slug brings the king to B8. Check: our hero tightens the net by bringing the bishop to D6.
Slug's king advances from B8 to A7. our hero captures the enemy pawn: the king leaps from D1 to D2.
Draw. The dungeon keeps the names of our hero and Slug.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 27 s
- Moves
- 63
- How it ended
- stalemate
- Captures (hero / opponent)
- 10 / 0
- Material captured (hero / opponent)
- 14 / 0
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1567 finished games (624 wins, 279 losses, 664 draws). Average length: 61 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (63 moves) lasted longer than 56% of the games on this floor.