Battle chronicle
The duel begins: our hero against Spider on floor 3.
With an adventurer's precision, our hero takes the rival knight on A1.
Spider falls to our hero's mate. The legend grows.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from D2 to C3.
Spider sets the knight on D6, watching every square, while without hurry or fear, our hero places the pawn on B4. From the dark, Spider pushes the pawn to C6, and our hero's pawn takes B5, leaving B4 behind.
A cruel blow: Spider's pawn captures our hero's pawn on B5.
our hero claims the enemy pawn by landing on E3.
With dungeon cunning, Spider brings the pawn to A3. With a steady hand, our hero brings the bishop to H6; then spider's knight advances from D6 to C4.
our hero advances the pawn from G2 to G4, and right after that spider sets the king on F7, watching every square. Without hurry or fear, our hero places the pawn on G5.
From the dark, Spider pushes the pawn to A5. our hero claims the enemy pawn by landing on F6.
Spider answers by moving the knight from C4 to D2. our hero captures the enemy knight: the bishop leaps from H6 to D2.
A cruel blow: Spider's king captures our hero's pawn on F6.
With a steady hand, our hero brings the pawn to E4, and right after that spider's pawn advances from A5 to A4. our hero advances the pawn from C3 to C4; then spider sets the pawn on A2, watching every square.
Without hurry or fear, our hero places the bishop on C3. On A1, Spider promotes and gains a reinforcing knight.
our hero captures the enemy knight: the bishop leaps from C3 to A1.
A cruel blow: Spider's pawn captures our hero's pawn on C4.
our hero slides the bishop across the board, from A1 to C3, and right after that with dungeon cunning, Spider brings the pawn to A3. With a steady hand, our hero brings the bishop to A1; then spider's king advances from F6 to E6.
our hero advances the bishop from A1 to C3, and right after that spider sets the king on D7, watching every square. Without hurry or fear, our hero places the bishop on B4.
From the dark, Spider pushes the pawn to A2, while our hero's bishop takes C3, leaving B4 behind. From the shadows, Backstab. Spider loses a piece to our hero's blade.
On A1, Spider promotes and gains a reinforcing knight.
our hero captures the enemy knight: the bishop leaps from C3 to A1.
With dungeon cunning, Spider brings the pawn to E6. our hero claims the enemy pawn by landing on E5.
Spider's king advances from D7 to E7; then our hero advances the bishop from E5 to C3. Spider sets the king on D6, watching every square.
our hero gives check with the pawn on E5.
From the dark, Spider pushes the king to C7. From A5, our hero's bishop forces Spider to defend.
Spider answers by moving the king from C7 to B7, and right after that our hero slides the pawn across the board, from C2 to C4. With dungeon cunning, Spider brings the king to B8; then with a steady hand, our hero brings the pawn to H4.
Spider's king advances from B8 to C8, and right after that our hero advances the pawn from H4 to H5. Spider sets the king on D7, watching every square.
Without hurry or fear, our hero places the pawn on H6, while from the dark, Spider pushes the king to E8. our hero's pawn takes C5, leaving C4 behind, and spider answers by moving the king from E8 to F7.
our hero slides the pawn across the board, from C5 to C6. With dungeon cunning, Spider brings the king to G6, and right after that with a steady hand, our hero brings the pawn to C7.
Spider's king falls on H6 and tears the pawn from our hero.
our hero's pawn crowns on C8 and becomes a queen.
Spider sets the king on G5, watching every square. our hero claims the enemy pawn by landing on E6.
From the dark, Spider pushes the king to H4. Check: our hero tightens the net by bringing the queen to H6.
Spider answers by moving the king from H4 to G4, and right after that our hero slides the pawn across the board, from E5 to E6. With dungeon cunning, Spider brings the king to F5; then with a steady hand, our hero brings the pawn to E7.
Spider's king advances from F5 to E5. our hero's pawn crowns on E8 and becomes a queen.
Spider sets the king on D5, watching every square. Without hurry or fear, our hero places the bishop on C7, while from the dark, Spider pushes the king to D4.
From H4, our hero's queen forces Spider to defend.
Spider answers by moving the king from D4 to C3. Check: our hero tightens the net by bringing the queen to E3.
With dungeon cunning, Spider brings the king to B2. our hero gives check with the bishop on E5.
Spider's king advances from B2 to A2. From H2, our hero's queen forces Spider to defend.
Spider sets the king on B1, watching every square. Check: our hero tightens the net by bringing the queen to B3.
From the dark, Spider pushes the king to C1. And it is checkmate: our hero ends the game on E2.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 2 s
- Moves
- 85
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 4
- Material captured (hero / opponent)
- 14 / 4
- First capture
- move 0
- Skills used
- 1
Floor 3 statistics
Against Spider, heroes have won 43% of 957 finished games (412 wins, 153 losses, 392 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.
This game (85 moves) lasted longer than 81% of the games on this floor.