Battle chronicle
A new legend is written: our hero challenges Spider on floor 3.
our hero answers with fury: the pawn leaps from C3 to B4 and captures the enemy knight.
In the end, our hero delivers checkmate and Spider flees the board.
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The battle, move by move
our hero's king takes D1, leaving E1 behind. Spider answers by moving the pawn from E7 to E6, and our hero slides the king across the board, from D1 to C2.
With dungeon cunning, Spider brings the knight to D5. With a steady hand, our hero brings the king to D3, and right after that spider's pawn advances from C7 to C6.
our hero captures the enemy knight: the king leaps from D3 to E4.
Spider sets the king on E7, watching every square. our hero claims the enemy pawn by landing on E5.
From the dark, Spider pushes the knight to B4. our hero captures the enemy pawn: the bishop leaps from C1 to E3.
Spider answers by moving the knight from B4 to C2. From C5, our hero's bishop forces Spider to defend.
With dungeon cunning, Spider brings the king to D7. With a steady hand, our hero brings the bishop to A3; then spider's pawn advances from C6 to C5.
our hero claims the enemy pawn by landing on C3.
Spider's knight falls on A3 and tears the bishop from our hero.
Without hurry or fear, our hero places the pawn on H4. From the dark, Spider pushes the knight to C2, while our hero's pawn takes H5, leaving H4 behind.
Spider answers by moving the pawn from A4 to A3, and our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Spider brings the king to E7.
With a steady hand, our hero brings the pawn to H7, and right after that spider's knight advances from C2 to B4. our hero's pawn crowns on H8 and becomes a queen.
Spider sets the pawn on C4, watching every square, while without hurry or fear, our hero places the king on D4. From the dark, Spider pushes the knight to D5.
our hero captures the enemy pawn: the king leaps from D4 to C4.
Spider answers by moving the pawn from A6 to A5, while our hero slides the king across the board, from C4 to B3. With dungeon cunning, Spider brings the pawn to A2.
our hero captures the enemy pawn: the king leaps from B3 to A2.
Check from Spider: the knight plants itself on B4.
our hero claims the enemy knight by landing on B4.
Spider sets the king on F7, watching every square. our hero captures the enemy pawn: the pawn leaps from B4 to A5.
From the dark, Spider pushes the king to E7, while our hero's pawn takes A6, leaving A5 behind. Spider answers by moving the king from E7 to F7, and our hero slides the pawn across the board, from A6 to A7.
With dungeon cunning, Spider brings the pawn to E5. our hero's pawn crowns on A8 and becomes a queen.
Spider's pawn advances from E5 to E4. our hero advances the queen from H8 to H6; then spider sets the king on E7, watching every square.
From A7, our hero's queen forces Spider to defend.
From the dark, Spider pushes the king to E8. our hero delivers the final mate from H8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 38 s
- Moves
- 51
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 1
- Material captured (hero / opponent)
- 12 / 3
- First capture
- move 3
Floor 3 statistics
Against Spider, heroes have won 43% of 957 finished games (412 wins, 153 losses, 392 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.
This game (51 moves) lasted longer than 37% of the games on this floor.