Battle chronicle
our hero draws pieces against Spider. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival bishop on A1.
Spider falls to our hero's mate. The legend grows.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on E3.
Spider answers by moving the knight from E4 to D2, and right after that our hero slides the bishop across the board, from C1 to A3. With dungeon cunning, Spider brings the pawn to C5.
A clean strike: our hero's bishop topples the pawn on C5.
Spider's knight reaches F3 and threatens our hero's king.
From G2 to F3, our hero's pawn swallows Spider's knight.
Spider sets the king on D7, watching every square; then without hurry or fear, our hero places the bishop on B4. From the dark, Spider pushes the pawn to A5.
From B4 to A5, our hero's bishop swallows Spider's pawn.
Spider answers by moving the king from D7 to E6. A clean strike: our hero's bishop topples the pawn on C3.
With dungeon cunning, Spider brings the knight to G8. With a steady hand, our hero brings the pawn to F4, and spider's pawn advances from E5 to E4.
our hero advances the pawn from H2 to H4, while spider sets the king on D5, watching every square. Without hurry or fear, our hero places the bishop on D4.
From the dark, Spider pushes the pawn to A3; then our hero's king takes D1, leaving E1 behind. Spider answers by moving the pawn from A3 to A2, and right after that our hero slides the king across the board, from D1 to C1.
With dungeon cunning, Spider brings the knight to F6. With a steady hand, our hero brings the king to B2. Spider's pawn crowns on A1 and a hostile bishop is born.
From B2 to A1, our hero's king swallows Spider's bishop.
Spider sets the knight on H7, watching every square; then without hurry or fear, our hero places the king on B2. From the dark, Spider pushes the knight to G5.
From H4 to G5, our hero's pawn swallows Spider's knight.
Spider answers by moving the king from D5 to D6; then our hero slides the bishop across the board, from D4 to H8. With dungeon cunning, Spider brings the pawn to E6.
With a steady hand, our hero brings the pawn to C4, and spider's king advances from D6 to C7. our hero advances the king from B2 to B3, while spider sets the king on C8, watching every square.
Without hurry or fear, our hero places the king on B4. From the dark, Spider pushes the king to B7; then our hero's pawn takes C5, leaving C4 behind.
Spider answers by moving the pawn from E6 to E5. From F4 to E5, our hero's pawn swallows Spider's pawn.
With dungeon cunning, Spider brings the king to A6. With a steady hand, our hero brings the pawn to C6, while spider's king advances from A6 to B6.
our hero advances the pawn from F2 to F3. Spider moves the king from B6 to C6 and topples our hero's pawn.
A clean strike: our hero's pawn topples the pawn on E4.
From the dark, Spider pushes the king to B6, and right after that our hero's pawn takes E6, leaving E5 behind. Spider answers by moving the king from B6 to C7; then our hero slides the pawn across the board, from E6 to E7.
With dungeon cunning, Spider brings the king to B7. Promotion: on E8, our hero turns a pawn into a queen.
Spider's king advances from B7 to B6. From E6, our hero's queen forces Spider to defend.
Spider sets the king on C7, watching every square. From E6 to G6, our hero's queen swallows Spider's pawn.
From the dark, Spider pushes the king to B7; then our hero's queen takes E6, leaving G6 behind. Spider answers by moving the king from B7 to A8, and right after that our hero slides the pawn across the board, from G5 to G6.
With dungeon cunning, Spider brings the king to B8. With a steady hand, our hero brings the pawn to G7, while spider's king advances from B8 to A8.
Promotion: on G8, our hero turns a pawn into a queen.
Spider sets the king on A7, watching every square. From G7, our hero's queen forces Spider to defend.
From the dark, Spider pushes the king to B8. our hero delivers the final mate from G8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 5 s
- Moves
- 71
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 1
- Material captured (hero / opponent)
- 16 / 1
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 957 finished games (412 wins, 153 losses, 392 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.
This game (71 moves) lasted longer than 65% of the games on this floor.