Battle chronicle

The duel begins: our hero against Spider on floor 3.

Spider moves its king from H8 to G7 and topples our hero's queen!

Neither our hero nor Spider claims victory. A draw on the board.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from D2 to E3.

Spider sets the king on D8, watching every square. our hero claims the enemy pawn by landing on C3.

From the dark, Spider pushes the king to D7, and our hero's pawn takes A3, leaving A2 behind. In that instant, Backstab: one of Spider's pieces vanishes without a trace.

Spider answers by moving the king from D7 to D8, and right after that our hero slides the pawn across the board, from C3 to C4. With dungeon cunning, Spider brings the king to D7; then with a steady hand, our hero brings the pawn to C5.

Spider's pawn advances from E7 to E6, and right after that our hero advances the pawn from C2 to C3. Spider sets the pawn on A5, watching every square.

Without hurry or fear, our hero places the pawn on C4, while from the dark, Spider pushes the king to E7. our hero's pawn takes A4, leaving A3 behind, and spider answers by moving the pawn from C7 to C6.

our hero slides the knight across the board, from G1 to H3. With dungeon cunning, Spider brings the king to F8, and right after that with a steady hand, our hero brings the knight to G1.

Spider's king advances from F8 to F7; then our hero advances the pawn from H2 to H4. Spider sets the king on G8, watching every square.

Without hurry or fear, our hero places the pawn on G4. Spider's knight falls on F2 and tears the pawn from our hero.

our hero captures the enemy knight: the king leaps from E1 to F2.

Spider answers by moving the king from G8 to F8, and right after that our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Spider brings the king to G7.

our hero captures the pawn on F6 and leaves Spider in check.

Spider's king advances from G7 to G6, and right after that our hero advances the pawn from F6 to F7. Spider's king falls on F7 and tears the pawn from our hero.

Without hurry or fear, our hero places the pawn on H5, while from the dark, Spider pushes the king to E8. our hero's pawn takes H6, leaving H5 behind, and spider answers by moving the pawn from E5 to E4.

our hero slides the pawn across the board, from H6 to H7. With dungeon cunning, Spider brings the king to F7. our hero's pawn crowns on H8 and becomes a queen.

Spider's king advances from F7 to E7. our hero gives check with the queen on H4.

Spider sets the king on F7, watching every square. our hero claims the enemy pawn by landing on E4.

From the dark, Spider pushes the pawn to E5. our hero captures the enemy pawn: the queen leaps from E4 to E5.

Spider answers by moving the king from F7 to F8. our hero gives check with the queen on D6.

With dungeon cunning, Spider brings the king to G7. our hero captures the enemy pawn: the queen leaps from D6 to C6.

Spider's king advances from G7 to H8, and right after that our hero advances the queen from C6 to A6. From the shadows, Backstab. Spider loses a piece to our hero's blade.

Spider sets the king on H7, watching every square. our hero gives check with the queen on A7.

From the dark, Spider pushes the king to H8. From G7, our hero's queen forces Spider to defend.

Spider's king falls on G7 and tears the queen from our hero.

our hero slides the knight across the board, from G1 to F3, and right after that with dungeon cunning, Spider brings the king to F8. With a steady hand, our hero brings the knight to G5; then spider's king advances from F8 to E7.

our hero advances the knight from G5 to E4. Spider sets the king on E6, watching every square, and without hurry or fear, our hero places the pawn on C6.

From the dark, Spider pushes the king to F7, while our hero's pawn takes C7, leaving C6 behind. Spider answers by moving the king from F7 to F8.

our hero's pawn crowns on C8 and becomes a queen.

With dungeon cunning, Spider brings the king to E7. Check: our hero tightens the net by bringing the queen to C7.

Spider's king advances from E7 to F8, and our hero advances the queen from C7 to D7. Spider sets the king on G8, watching every square, while without hurry or fear, our hero places the queen on E7.

From the dark, Spider pushes the king to H8, and our hero's knight takes F6, leaving E4 behind.

The duel ends in a draw: our hero and Spider withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 28 s
Moves
75
How it ended
stalemate
Captures (hero / opponent)
7 / 3
Material captured (hero / opponent)
9 / 11
First capture
move 0
Skills used
2

Floor 3 statistics

Against Spider, heroes have won 43% of 957 finished games (412 wins, 153 losses, 392 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.

This game (75 moves) lasted longer than 71% of the games on this floor.

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