Battle chronicle

A new legend is written: our hero challenges Spider on floor 3.

our hero's bishop lands on F6 and defeats Spider's knight!

The duel ends in a draw: our hero and Spider withdraw.

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The battle, move by move

our hero claims the enemy pawn by landing on E3.

With dungeon cunning, Spider brings the king to F8. With a steady hand, our hero brings the bishop to C1; then spider's king advances from F8 to F7.

our hero advances the pawn from G2 to G4. Spider's knight falls on G4 and tears the pawn from our hero.

Without hurry or fear, our hero places the pawn on H3. From the dark, Spider pushes the knight to F6, while our hero's pawn takes H4, leaving H3 behind.

Spider answers by moving the pawn from A4 to A3, and our hero slides the pawn across the board, from H4 to H5. A cruel blow: Spider's knight captures our hero's pawn on H5.

our hero claims the enemy pawn by landing on A3.

Spider's pawn advances from C3 to C2. our hero advances the bishop from A3 to C1.

In that instant, Backstab: one of Spider's pieces vanishes without a trace.

Spider sets the knight on F6, watching every square. Without hurry or fear, our hero places the bishop on B2, and from the dark, Spider pushes the king to E8.

our hero captures the enemy pawn: the bishop leaps from B2 to E5.

Spider answers by moving the king from E8 to D7. our hero claims the enemy knight by landing on F6.

With dungeon cunning, Spider brings the knight to F2; then with a steady hand, our hero brings the bishop to H8. Spider's knight advances from F2 to G4, and right after that our hero advances the pawn from E2 to E4.

Spider sets the king on C6, watching every square. Without hurry or fear, our hero places the pawn on E5, while from the dark, Spider pushes the knight to E3.

our hero's pawn takes E6, leaving E5 behind, and spider answers by moving the pawn from A6 to A5. our hero slides the bishop across the board, from H8 to C3.

With dungeon cunning, Spider brings the king to B5, and right after that with a steady hand, our hero brings the bishop to E5. Spider's knight advances from E3 to D5; then our hero advances the bishop from E5 to F6.

A cruel blow: Spider's pawn captures our hero's bishop on F6.

Without hurry or fear, our hero places the knight on F3, and from the dark, Spider pushes the knight to C3. our hero's knight takes H4, leaving F3 behind, while spider answers by moving the king from B5 to C5.

our hero claims the enemy pawn by landing on G6.

our hero activates Backstab and silently removes a threat from Spider.

With dungeon cunning, Spider brings the king to D6. With a steady hand, our hero brings the knight to F4, and right after that spider's king advances from D6 to E5.

our hero advances the knight from F4 to E2. Spider sets the knight on E4, watching every square, while without hurry or fear, our hero places the knight on C3.

From the dark, Spider pushes the knight to F6, and our hero's knight takes A2, leaving C3 behind. Spider answers by moving the knight from F6 to E8.

our hero slides the knight across the board, from A2 to C3, and right after that with dungeon cunning, Spider brings the king to D6. From E4, our hero's knight forces Spider to defend.

Spider's king falls on E6 and tears the pawn from our hero.

Check: our hero tightens the net by bringing the knight to G5.

Spider sets the king on D5, watching every square, and without hurry or fear, our hero places the knight on F3. From the dark, Spider pushes the knight to G7, while our hero's knight takes D2, leaving F3 behind.

Spider answers by moving the king from D5 to C5. Check: our hero tightens the net by bringing the knight to B3.

With dungeon cunning, Spider brings the king to B6. With a steady hand, our hero brings the knight to D4, and right after that spider's pawn advances from C7 to C6.

our hero advances the knight from D4 to E6. Spider's knight falls on E6 and tears the knight from our hero.

Without hurry or fear, our hero places the king on E2. From the dark, Spider pushes the king to B5, and our hero's king takes F3, leaving E2 behind.

Check from Spider: the knight plants itself on D4.

our hero slides the king across the board, from F3 to E3, and right after that with dungeon cunning, Spider brings the pawn to C5. With a steady hand, our hero brings the king to E4.

From the shadows, Backstab. Spider loses a piece to our hero's blade.

Spider's king advances from B5 to B6. our hero advances the king from E4 to E5, and spider sets the king on C6, watching every square.

Without hurry or fear, our hero places the king on E6, while from the dark, Spider pushes the king to C7. our hero's king takes E7, leaving E6 behind.

Spider answers by moving the king from C7 to C8; then our hero slides the king across the board, from E7 to E6. With dungeon cunning, Spider brings the king to D8, and right after that with a steady hand, our hero brings the king to D5.

Spider's king advances from D8 to C8. our hero claims the enemy pawn by landing on C5.

Spider sets the king on D7, watching every square. Without hurry or fear, our hero places the king on B5, and from the dark, Spider pushes the king to C7.

our hero claims the enemy pawn by landing on A5.

Draw. The dungeon keeps the names of our hero and Spider.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 6 s
Moves
89
How it ended
draw
Captures (hero / opponent)
7 / 5
Material captured (hero / opponent)
9 / 9
First capture
move 0
Skills used
3

Floor 3 statistics

Against Spider, heroes have won 43% of 957 finished games (412 wins, 153 losses, 392 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.

This game (89 moves) lasted longer than 84% of the games on this floor.

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