Battle chronicle

A new legend is written: our hero challenges Spider on floor 3.

our hero answers with fury: the bishop leaps from B2 to C1 and captures the enemy rook.

Neither our hero nor Spider claims victory. A draw on the board.

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The battle, move by move

our hero claims the enemy pawn by landing on E3.

With dungeon cunning, Spider brings the knight to D2. With a steady hand, our hero brings the bishop to H6; then spider's knight advances from D2 to B1.

our hero advances the bishop from H6 to E3, and right after that spider sets the pawn on A5, watching every square. Without hurry or fear, our hero places the pawn on G3.

From the dark, Spider pushes the knight to G8, while our hero's pawn takes G4, leaving G3 behind. Spider answers by moving the pawn from A4 to A3, and our hero slides the pawn across the board, from G4 to G5.

With dungeon cunning, Spider brings the pawn to A2. With a steady hand, our hero brings the bishop to C1, and right after that spider's pawn advances from C3 to C2.

our hero advances the bishop from C1 to B2. On C1, Spider promotes and gains a reinforcing rook.

our hero claims the enemy rook by landing on C1.

From the dark, Spider pushes the pawn to C6, and our hero's bishop takes B2, leaving C1 behind. Spider answers by moving the pawn from E7 to E6, while our hero slides the pawn across the board, from H2 to H4.

With dungeon cunning, Spider brings the pawn to C5. With a steady hand, our hero brings the king to D1; then spider's knight advances from B1 to D2.

our hero claims the enemy knight by landing on D2.

Spider sets the knight on E7, watching every square. our hero captures the enemy pawn: the bishop leaps from B2 to E5.

From the dark, Spider pushes the knight to F5, while our hero's bishop takes B2, leaving E5 behind. Spider answers by moving the knight from F5 to E3.

our hero captures the enemy knight: the king leaps from D2 to E3.

With dungeon cunning, Spider brings the king to E7. With a steady hand, our hero brings the king to F4, and right after that spider's pawn advances from A5 to A4.

our hero advances the king from F4 to G4; then spider sets the pawn on E5, watching every square. our hero claims the enemy pawn by landing on E5.

On A1, Spider promotes and gains a reinforcing rook.

our hero captures the enemy rook: the bishop leaps from E5 to A1.

Spider answers by moving the pawn from C5 to C4, while our hero slides the bishop across the board, from A1 to B2. With dungeon cunning, Spider brings the king to F7.

With a steady hand, our hero brings the pawn to H5; then spider's king advances from F7 to E7. our hero claims the enemy pawn by landing on G6.

Spider sets the king on D6, watching every square, and without hurry or fear, our hero places the pawn on G7. From the dark, Spider pushes the king to C5.

our hero's pawn crowns on G8 and becomes a queen.

Spider answers by moving the king from C5 to D6. our hero captures the enemy pawn: the queen leaps from G8 to C4.

With dungeon cunning, Spider brings the pawn to A3. our hero captures the pawn on A3 and leaves Spider in check.

Spider's king advances from D6 to D7. our hero advances the bishop from A3 to F8; then spider sets the king on E8, watching every square.

Without hurry or fear, our hero places the bishop on B4. From the dark, Spider pushes the king to D8, and our hero's pawn takes G6, leaving G5 behind.

Spider answers by moving the king from D8 to D7, while our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Spider brings the king to D8.

our hero's pawn crowns on G8 and becomes a queen.

Spider's king advances from D8 to D7. our hero gives check with the queen on D5.

Spider sets the king on C7, watching every square, and without hurry or fear, our hero places the bishop on C5.

The duel ends in a draw: our hero and Spider withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 15 s
Moves
67
How it ended
stalemate
Captures (hero / opponent)
10 / 0
Material captured (hero / opponent)
22 / 0
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (67 moves) lasted longer than 59% of the games on this floor.

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